Uses of Class
xyz.xenondevs.particle.data.ParticleData
Packages that use ParticleData
Package
Description
-
Uses of ParticleData in xyz.xenondevs.particle
Methods in xyz.xenondevs.particle that return ParticleDataModifier and TypeMethodDescriptionParticleBuilder.getParticleData()The data of the particle which should be displayed.ParticlePacket.getParticleData()Gets theParticleDatathat should be used when displaying the particle.Methods in xyz.xenondevs.particle with parameters of type ParticleDataModifier and TypeMethodDescriptionvoidParticleEffect.display(org.bukkit.Location location, float offsetX, float offsetY, float offsetZ, float speed, int amount, ParticleData data) Displays the currentParticleEffect.voidParticleEffect.display(org.bukkit.Location location, float offsetX, float offsetY, float offsetZ, float speed, int amount, ParticleData data, Collection<? extends org.bukkit.entity.Player> players) Displays the currentParticleEffect.voidParticleEffect.display(org.bukkit.Location location, float offsetX, float offsetY, float offsetZ, float speed, int amount, ParticleData data, Predicate<org.bukkit.entity.Player> filter) Displays the currentParticleEffect.voidParticleEffect.display(org.bukkit.Location location, float offsetX, float offsetY, float offsetZ, float speed, int amount, ParticleData data, org.bukkit.entity.Player... players) Displays the currentParticleEffect.voidParticleEffect.display(org.bukkit.Location location, org.bukkit.util.Vector vector, float speed, int amount, ParticleData data) Displays the currentParticleEffect.voidParticleEffect.display(org.bukkit.Location location, org.bukkit.util.Vector vector, float speed, int amount, ParticleData data, Collection<? extends org.bukkit.entity.Player> players) Displays the currentParticleEffect.voidParticleEffect.display(org.bukkit.Location location, org.bukkit.util.Vector vector, float speed, int amount, ParticleData data, Predicate filter) Displays the currentParticleEffect.voidParticleEffect.display(org.bukkit.Location location, org.bukkit.util.Vector vector, float speed, int amount, ParticleData data, org.bukkit.entity.Player... players) Displays the currentParticleEffect.booleanParticleEffect.isCorrectData(ParticleData data) Checks if the currentParticleEffectinstance supports the givenParticleData.ParticleBuilder.setParticleData(ParticleData particleData) Sets the particleData.Constructors in xyz.xenondevs.particle with parameters of type ParticleDataModifierConstructorDescriptionParticlePacket(ParticleEffect particle, float offsetX, float offsetY, float offsetZ, float speed, int amount, ParticleData particleData) Creates a newParticlePacketthat can be sent to one or multipleplayers. -
Uses of ParticleData in xyz.xenondevs.particle.data
Subclasses of ParticleData in xyz.xenondevs.particle.dataModifier and TypeClassDescriptionfinal classThis class holds the roll data needed, to display theParticleEffect.SCULK_CHARGEparticle.final classThis class holds the delay data needed, to display theParticleEffect.SHRIEKparticle.final classThis class holds all data that is needed by the client to display aParticleEffect.VIBRATIONparticle. -
Uses of ParticleData in xyz.xenondevs.particle.data.color
Subclasses of ParticleData in xyz.xenondevs.particle.data.colorModifier and TypeClassDescriptionfinal classThisDustDataimplementation is solely built for theParticleEffect.DUST_COLOR_TRANSITIONeffect.classThe DustData class holds information on the colors and size of various dust particles.final classAn implementation of theParticleColorclass to support note colors.classTheParticleColorclass is used to store the rgb values of colors and convert them into the corresponding nms objects.classAn implementation of theParticleColorclass that supports normal RGB values. -
Uses of ParticleData in xyz.xenondevs.particle.data.texture
Subclasses of ParticleData in xyz.xenondevs.particle.data.textureModifier and TypeClassDescriptionfinal classAn implementation of theParticleTextureobject to support block texture particles.final classAn implementation of theParticleTextureobject to support item texture particles.classAn implementation ofParticleDatato support particles that require a texture to function properly.