All Classes and Interfaces
Class
Description
An implementation of the
ParticleTexture object to support block texture particles.This
DustData implementation is solely built
for the ParticleEffect.DUST_COLOR_TRANSITION
effect.The DustData class holds information on the colors
and size of various dust particles.
A
ParticleTask implementation using a java
Predicate to only send the packets to Players
that match the filter.A
ParticleTask implementation to send particles
to every player that is currently online.An implementation of the
ParticleTexture object to support item texture particles.Utility for Maths
An implementation of the
ParticleColor class to support note colors.A builder for particle packets.
The
ParticleColor class is used to store the rgb values of colors and
convert them into the corresponding nms objects.Constants for particles.
A class to easier hold data of a particle.
Enum to reflect particle packets with their respective data.Maps classes, methods and fields to their respective names for different versions of Minecraft.
Represents the nms "PacketPlayOutWorldParticles" packet.
A
ParticleTask is a repeating task that sends
a List of packets to target Players
with a custom ParticleTask.tickDelay.An implementation of
ParticleData to support particles that require a texture
to function properly.Useful utilities for handling large amounts of particles.
A cache for player connections to avoid calling reflective
methods for each packet.
Enum to easily define which properties are supported by specific
ParticleEffects.An implementation of the
ParticleColor class that supports normal RGB values.This class holds the roll data needed, to display the
ParticleEffect.SCULK_CHARGE particle.This class holds the delay data needed, to display the
ParticleEffect.SHRIEK particle.A
ParticleTask implementation that only
targets a single Player.A manager to handle different
ParticleTasksThis class holds all data that is needed by the client to display a
ParticleEffect.VIBRATION
particle.A
ParticleTask implementation to send particles
to every player in a specific WorldTask.world.