| Package | Description |
|---|---|
| xyz.xenondevs.particle | |
| xyz.xenondevs.particle.data | |
| xyz.xenondevs.particle.data.color | |
| xyz.xenondevs.particle.data.texture |
| Modifier and Type | Method and Description |
|---|---|
ParticleData |
ParticlePacket.getParticleData()
Gets the
ParticleData that should be used when displaying the
particle. |
ParticleData |
ParticlePacket.getParticleData()
Gets the
ParticleData that should be used when displaying the
particle. |
| Modifier and Type | Method and Description |
|---|---|
void |
ParticleEffect.display(org.bukkit.Location location,
float offsetX,
float offsetY,
float offsetZ,
float speed,
int amount,
ParticleData data)
Displays the current
ParticleEffect. |
void |
ParticleEffect.display(org.bukkit.Location location,
float offsetX,
float offsetY,
float offsetZ,
float speed,
int amount,
ParticleData data)
Displays the current
ParticleEffect. |
void |
ParticleEffect.display(org.bukkit.Location location,
float offsetX,
float offsetY,
float offsetZ,
float speed,
int amount,
ParticleData data,
Collection<? extends org.bukkit.entity.Player> players)
Displays the current
ParticleEffect. |
void |
ParticleEffect.display(org.bukkit.Location location,
float offsetX,
float offsetY,
float offsetZ,
float speed,
int amount,
ParticleData data,
Collection<? extends org.bukkit.entity.Player> players)
Displays the current
ParticleEffect. |
void |
ParticleEffect.display(org.bukkit.Location location,
float offsetX,
float offsetY,
float offsetZ,
float speed,
int amount,
ParticleData data,
org.bukkit.entity.Player... players)
Displays the current
ParticleEffect. |
void |
ParticleEffect.display(org.bukkit.Location location,
float offsetX,
float offsetY,
float offsetZ,
float speed,
int amount,
ParticleData data,
org.bukkit.entity.Player... players)
Displays the current
ParticleEffect. |
void |
ParticleEffect.display(org.bukkit.Location location,
float offsetX,
float offsetY,
float offsetZ,
float speed,
int amount,
ParticleData data,
Predicate<org.bukkit.entity.Player> filter)
Displays the current
ParticleEffect. |
void |
ParticleEffect.display(org.bukkit.Location location,
float offsetX,
float offsetY,
float offsetZ,
float speed,
int amount,
ParticleData data,
Predicate<org.bukkit.entity.Player> filter)
Displays the current
ParticleEffect. |
void |
ParticleEffect.display(org.bukkit.Location location,
org.bukkit.util.Vector vector,
float speed,
int amount,
ParticleData data)
Displays the current
ParticleEffect. |
void |
ParticleEffect.display(org.bukkit.Location location,
org.bukkit.util.Vector vector,
float speed,
int amount,
ParticleData data)
Displays the current
ParticleEffect. |
void |
ParticleEffect.display(org.bukkit.Location location,
org.bukkit.util.Vector vector,
float speed,
int amount,
ParticleData data,
Collection<? extends org.bukkit.entity.Player> players)
Displays the current
ParticleEffect. |
void |
ParticleEffect.display(org.bukkit.Location location,
org.bukkit.util.Vector vector,
float speed,
int amount,
ParticleData data,
Collection<? extends org.bukkit.entity.Player> players)
Displays the current
ParticleEffect. |
void |
ParticleEffect.display(org.bukkit.Location location,
org.bukkit.util.Vector vector,
float speed,
int amount,
ParticleData data,
org.bukkit.entity.Player... players)
Displays the current
ParticleEffect. |
void |
ParticleEffect.display(org.bukkit.Location location,
org.bukkit.util.Vector vector,
float speed,
int amount,
ParticleData data,
org.bukkit.entity.Player... players)
Displays the current
ParticleEffect. |
void |
ParticleEffect.display(org.bukkit.Location location,
org.bukkit.util.Vector vector,
float speed,
int amount,
ParticleData data,
Predicate filter)
Displays the current
ParticleEffect. |
void |
ParticleEffect.display(org.bukkit.Location location,
org.bukkit.util.Vector vector,
float speed,
int amount,
ParticleData data,
Predicate filter)
Displays the current
ParticleEffect. |
boolean |
ParticleEffect.isCorrectData(ParticleData data)
Checks if the current
ParticleEffect instance supports the given ParticleData. |
boolean |
ParticleEffect.isCorrectData(ParticleData data)
Checks if the current
ParticleEffect instance supports the given ParticleData. |
ParticleBuilder |
ParticleBuilder.setParticleData(ParticleData particleData)
Sets the particleData.
|
ParticleBuilder |
ParticleBuilder.setParticleData(ParticleData particleData)
Sets the particleData.
|
| Constructor and Description |
|---|
ParticlePacket(ParticleEffect particle,
float offsetX,
float offsetY,
float offsetZ,
float speed,
int amount,
ParticleData particleData)
Creates a new
ParticlePacket that can be sent to one or multiple
players. |
ParticlePacket(ParticleEffect particle,
float offsetX,
float offsetY,
float offsetZ,
float speed,
int amount,
ParticleData particleData)
Creates a new
ParticlePacket that can be sent to one or multiple
players. |
| Modifier and Type | Class and Description |
|---|---|
class |
VibrationData
This class holds all data that is needed
by the client to display a
ParticleEffect.VIBRATION
particle. |
| Modifier and Type | Class and Description |
|---|---|
class |
DustColorTransitionData
This
DustData implementation is solely built
for the ParticleEffect.DUST_COLOR_TRANSITION
effect. |
class |
DustData
The DustData class holds information on the colors
and size of various dust particles.
|
class |
NoteColor
An implementation of the
ParticleColor class to support note colors. |
class |
ParticleColor
The
ParticleColor class is used to store the rgb values of colors and
convert them into the corresponding nms objects. |
class |
RegularColor
An implementation of the
ParticleColor class that supports normal RGB values. |
| Modifier and Type | Class and Description |
|---|---|
class |
BlockTexture
An implementation of the
ParticleTexture object to support block texture particles. |
class |
ItemTexture
An implementation of the
ParticleTexture object to support item texture particles. |
class |
ParticleTexture
An implementation of
ParticleData to support particles that require a texture
to function properly. |
Copyright © 2021. All rights reserved.