public enum ParticleEffect extends Enum<ParticleEffect>
Enum to reflect particle packets with their respective data.
List of all currently supported effects:
ASHBARRIERBLOCK_CRACKBLOCK_DUSTBUBBLE_COLUMN_UPBLOCK_MARKERBUBBLE_POPCAMPFIRE_COSY_SMOKECAMPFIRE_SIGNAL_SMOKECLOUDCOMPOSTERCRIMSON_SPORECRITCRIT_MAGICCURRENT_DOWNDAMAGE_INDICATORDOLPHINDRAGON_BREATHDRIP_LAVADRIP_WATERDRIPPING_DRIPSTONE_LAVADRIPPING_DRIPSTONE_WATERDRIPPING_HONEYDRIPPING_OBSIDIAN_TEARDUST_COLOR_TRANSITIONELECTRIC_SPARKENCHANTMENT_TABLEEND_RODEXPLOSION_HUGEEXPLOSION_LARGEEXPLOSION_NORMALFALLING_DRIPSTONE_LAVAFALLING_DRIPSTONE_WATERFALLING_DUSTFALLING_HONEYFALLING_NECTARFALLING_OBSIDIAN_TEARFALLING_SPORE_BLOSSOMFIREWORKS_SPARKFLAMEFLASHFOOTSTEPGLOWGLOW_SQUID_INKHEARTITEM_CRACKLANDING_HONEYLANDING_OBSIDIAN_TEARLAVALIGHTMOB_APPEARANCENAUTILUSNOTEPORTALREDSTONEREVERSE_PORTALSCRAPESLIMESMOKE_LARGESMOKE_NORMALSNEEZESNOWBALLSNOWFLAKESNOW_SHOVELSOULSOUL_FIRE_FLAMESPELLSPELL_INSTANTSPELL_MOBSPELL_MOB_AMBIENTSPELL_WITCHSPITSPORE_BLOSSOM_AIRSQUID_INKSUSPENDEDSUSPENDED_DEPTHSWEEP_ATTACKTOTEMTOWN_AURAVIBRATIONVILLAGER_ANGRYVILLAGER_HAPPYWARPED_SPOREWATER_BUBBLEWATER_DROPWATER_SPLASHWATER_WAKEWAX_OFFWAX_ONWHITE_ASH| Enum Constant and Description |
|---|
ASH
In vanilla, this particle is randomly displayed in the
basalt deltas nether biome.
|
BARRIER
REPLACED BY
BLOCK_MARKER SINCE 1.18 |
BLOCK_CRACK
In vanilla, this particle is displayed when a player breaks
a block or sprints.
|
BLOCK_DUST
In vanilla, this particle is displayed when an entity hits the ground
after falling.
|
BLOCK_MARKER
In vanilla, this particle is displayed by barrier blocks when a player
holds a barrier item in the main or off hand or by the light block.
|
BUBBLE_COLUMN_UP
In vanilla, this particle is randomly displayed by magma
blocks and soulsand underwater.
|
BUBBLE_POP
In vanilla, this particle is displayed at the top of
bubble columns.
|
CAMPFIRE_COSY_SMOKE
In vanilla, this particle is displayed by campfires.
|
CAMPFIRE_SIGNAL_SMOKE
In vanilla, this particle is displayed by campfires with
a hay bale placed under them.
|
CLOUD
In vanilla, this particle is displayed when an entity dies.
|
COMPOSTER
In vanilla, this particle is displayed when a composter
is used by a player.
|
CRIMSON_SPORE
In vanilla, this particle is displayed in the crimson forest
nether biome.
|
CRIT
In vanilla, this particle is displayed when a player lands
a critical hit on an entity or an arrow is launched with full power.
|
CRIT_MAGIC
In vanilla, this particle is displayed when a player hits
an entity with a sharpness sword.
|
CURRENT_DOWN
In vanilla, this particle is displayed by magma blocks underwater.
|
DAMAGE_INDICATOR
In vanilla, this particle is displayed when a Player hits
an Entity by melee attack.
|
DOLPHIN
In vanilla, this particle is displayed as a trail of
dolphins.
|
DRAGON_BREATH
In vanilla, this particle is displayed by the ender dragons
breath and ender fireballs.
|
DRIP_LAVA
In vanilla, this particle is displayed randomly when a
lava block is above a block.
|
DRIP_WATER
In vanilla, this particle is displayed randomly when a
water block is above a block.
|
DRIPPING_DRIPSTONE_LAVA
In vanilla, this particle is shown dripping from the
tip of pointed dripstones.
|
DRIPPING_DRIPSTONE_WATER
In vanilla, this particle is shown dripping from the
tip of pointed dripstones.
|
DRIPPING_HONEY
In vanilla, this particle is displayed by beehives filled
with honey.
|
DRIPPING_OBSIDIAN_TEAR
In vanilla, this particle is displayed by crying obsidian.
|
DUST_COLOR_TRANSITION
In vanilla, this particle is displayed when a sculk sensor is triggered.
|
ELECTRIC_SPARK
In vanilla, this particle appears when a lightning bolt hits
copper blocks.
|
ENCHANTMENT_TABLE
In vanilla, this particle is displayed by bookshelves near
an enchanting table.
|
END_ROD
In vanilla, this particle is displayed by end rods and
shulker bullets.
|
EXPLOSION_HUGE
In vanilla, this particle is displayed when tnt or creeper
explodes.
|
EXPLOSION_LARGE
In vanilla, this particle is displayed when a fireball
explodes or a wither skull hits a block/entity.
|
EXPLOSION_NORMAL
In vanilla, this particle is displayed when either a creeper or
a tnt explodes.
|
FALLING_DRIPSTONE_LAVA
In vanilla, this particle is displayed after
DRIPPING_DRIPSTONE_LAVA
starts falling from pointed dripstones. |
FALLING_DRIPSTONE_WATER
In vanilla, this particle is displayed after
DRIPPING_DRIPSTONE_WATER
starts falling from pointed dripstones. |
FALLING_DUST
In vanilla, this particle is displayed randomly by floating sand
and gravel.
|
FALLING_HONEY
In vanilla, this particle is displayed below beehives filled
with honey.
|
FALLING_NECTAR
In vanilla, this particle is displayed by bees that have pollen
and are on their way to the beehive.
|
FALLING_OBSIDIAN_TEAR
In vanilla, this particle is displayed below crying obsidian
blocks.
|
FALLING_SPORE_BLOSSOM
In vanilla, this particle is displayed below spore blossoms.
|
FIREWORKS_SPARK
In vanilla, this particle is displayed when a firework is
launched.
|
FLAME
In vanilla, this particle is randomly displayed by torches,
active furnaces,spawners and magma cubes.
|
FLASH
In vanilla, this particle is displayed by exploding fireworks
|
FOOTSTEP
This particle is unused and is removed in the version 1.13.
|
GLOW
In vanilla, this particle is displayed by a glow squid.
|
GLOW_SQUID_INK
In vanilla, this particle is displayed by a glow squid when it gets hurt.
|
HEART
In vanilla, this particle is displayed when taming or
breeding animals.
|
ITEM_CRACK
In vanilla, this particle is displayed when a tool is
broken, an egg or a splash potion hits an entity or a block, It is
also displayed when a player eats or an eye of ender breaks.
|
LANDING_HONEY
In vanilla, this particle is displayed after a falling or
dripping Honey particle reaches a block.
|
LANDING_OBSIDIAN_TEAR
In vanilla, this particle is displayed after a falling or
dripping obsidian tear reaches a block.
|
LAVA
In vanilla, this particle is randomly displayed by lava.
|
LIGHT
REPLACED BY
BLOCK_MARKER SINCE 1.18 |
MOB_APPEARANCE
In vanilla, this particle is displayed by elder guardians.
|
NAUTILUS
In vanilla, this particle is displayed by active conduits.
|
NOTE
In vanilla, this particle is displayed when rightclicking
or activating a note block.
|
PORTAL
In vanilla, this particle is randomly displayed by nether
portal, endermen, ender chests, dragon eggs, endermites and end
gateway portals.
|
REDSTONE
In vanilla, this particle is randomly displayed by active
redstone ore, active redstone, active redstone repeater and
active redstone torches.
|
REVERSE_PORTAL
Currently Unused in vanilla.
|
SCRAPE
In vanilla, this particle is displayed when oxidation is scraped off a copper block.
|
SLIME
In vanilla, this particle is displayed by jumping slimes.
|
SMOKE_LARGE
In vanilla, this particle is randomly displayed by fire, furnace
minecarts and blazes.
|
SMOKE_NORMAL
In vanilla, this particle is randomly displayed by primed
tnt, torches, end portals, active brewing stands, monster
spawners or when either a dropper or dispenser gets triggered.
|
SNEEZE
In vanilla, this particle is displayed by sneezing baby pandas.
|
SNOW_SHOVEL
This particle is unused and is merged into "poof" in 1.13.
|
SNOWBALL
In vanilla, this particle is displayed when a snowball
hits an entity or a block.
|
SNOWFLAKE
In vanilla, this particle is displayed when a player sinks in powder snow.
|
SOUL
In vanilla, this particle is displayed when a player walks
on soulsand with the soul speed enchantment.
|
SOUL_FIRE_FLAME
In vanilla, this particle is displayed by soul torches
|
SPELL
In vanilla, this particle is displayed when a splash potion or
an experience bottle hits a block or an entity.
|
SPELL_INSTANT
In vanilla, this particle is displayed when an instant splash
potion (e.g.
|
SPELL_MOB
In vanilla, this particle is displayed when an entity has
an active potion effect with the "ShowParticles" tag set to 1.
|
SPELL_MOB_AMBIENT
In vanilla, this particle is displayed when an entity has
an active potion effect from a nearby beacon.
|
SPELL_WITCH
In vanilla, this particle is displayed randomly by witches.
|
SPIT
In vanilla, this particle is displayed by llamas while
attacking an entity.
|
SPORE_BLOSSOM_AIR
In vanilla, this particle is emitted around spore blossoms.
|
SQUID_INK
In vanilla, this particle is displayed when a squid gets
damaged.
|
SUSPENDED
In vanilla, this particle is displayed randomly in water.
|
SUSPENDED_DEPTH
In vanilla, this particle is displayed when a player is close
to bedrock or the void.
|
SWEEP_ATTACK
In vanilla, this particle is displayed when a Player hits
multiple entities at once with a sword.
|
TOTEM
In vanilla, this particle is displayed when a totem of
undying is used.
|
TOWN_AURA
In vanilla, this particle is randomly displayed by mycelium
blocks.
|
VIBRATION
In vanilla, this particle is displayed when a sculk sensor is triggered.
|
VILLAGER_ANGRY
In vanilla, this particle is displayed when attacking a village.
|
VILLAGER_HAPPY
In vanilla, this particle is displayed when trading with a
villager, using bone meal on crops, feeding baby animals or walking on
turtle eggs.
|
WARPED_SPORE
In vanilla, this particle is displayed in the warped forest
nether biome.
|
WATER_BUBBLE
In vanilla, this particle is displayed when an Entity is
swimming in water, a projectile flies into the water or a fish
bites onto the bait.
|
WATER_DROP
In vanilla, this particle is displayed when rain hits the ground.
|
WATER_SPLASH
In vanilla, this particle is displayed when an Entity is
swimming in water, wolves shaking off after swimming or boats.
|
WATER_WAKE
In vanilla, this particle is displayed when a fish bites
onto the bait of a fishing rod.
|
WAX_OFF
In vanilla, this particle is displayed when wax is removed from a copper block.
|
WAX_ON
In vanilla, this particle is displayed when wax is applied to a copper block.
|
WHITE_ASH
In vanilla, this particle is randomly displayed in the
basalt deltas nether biome.
|
| Modifier and Type | Field and Description |
|---|---|
static Map<ParticleEffect,Object> |
NMS_EFFECTS
A
HashMap to store the nms instances of all currently supported
ParticleEffects. |
static List<ParticleEffect> |
VALUES
An array with all
ParticleEffects. |
| Modifier and Type | Method and Description |
|---|---|
void |
display(org.bukkit.Location location)
Displays the current
ParticleEffect. |
void |
display(org.bukkit.Location location,
Collection<? extends org.bukkit.entity.Player> players)
Displays the current
ParticleEffect. |
void |
display(org.bukkit.Location location,
Color color)
Displays the current
ParticleEffect. |
void |
display(org.bukkit.Location location,
Color color,
Collection<? extends org.bukkit.entity.Player> players)
Displays the current
ParticleEffect. |
void |
display(org.bukkit.Location location,
Color color,
org.bukkit.entity.Player... players)
Displays the current
ParticleEffect. |
void |
display(org.bukkit.Location location,
Color color,
Predicate filter)
Displays the current
ParticleEffect. |
void |
display(org.bukkit.Location location,
float offsetX,
float offsetY,
float offsetZ,
float speed,
int amount,
ParticleData data)
Displays the current
ParticleEffect. |
void |
display(org.bukkit.Location location,
float offsetX,
float offsetY,
float offsetZ,
float speed,
int amount,
ParticleData data,
Collection<? extends org.bukkit.entity.Player> players)
Displays the current
ParticleEffect. |
void |
display(org.bukkit.Location location,
float offsetX,
float offsetY,
float offsetZ,
float speed,
int amount,
ParticleData data,
org.bukkit.entity.Player... players)
Displays the current
ParticleEffect. |
void |
display(org.bukkit.Location location,
float offsetX,
float offsetY,
float offsetZ,
float speed,
int amount,
ParticleData data,
Predicate<org.bukkit.entity.Player> filter)
Displays the current
ParticleEffect. |
void |
display(org.bukkit.Location location,
ParticleColor color)
Displays the current
ParticleEffect. |
void |
display(org.bukkit.Location location,
ParticleColor color,
Collection<? extends org.bukkit.entity.Player> players)
Displays the current
ParticleEffect. |
void |
display(org.bukkit.Location location,
ParticleColor color,
org.bukkit.entity.Player... players)
Displays the current
ParticleEffect. |
void |
display(org.bukkit.Location location,
ParticleColor color,
Predicate filter)
Displays the current
ParticleEffect. |
void |
display(org.bukkit.Location location,
org.bukkit.entity.Player... players)
Displays the current
ParticleEffect. |
void |
display(org.bukkit.Location location,
Predicate filter)
Displays the current
ParticleEffect. |
void |
display(org.bukkit.Location location,
org.bukkit.util.Vector vector,
float speed,
int amount,
ParticleData data)
Displays the current
ParticleEffect. |
void |
display(org.bukkit.Location location,
org.bukkit.util.Vector vector,
float speed,
int amount,
ParticleData data,
Collection<? extends org.bukkit.entity.Player> players)
Displays the current
ParticleEffect. |
void |
display(org.bukkit.Location location,
org.bukkit.util.Vector vector,
float speed,
int amount,
ParticleData data,
org.bukkit.entity.Player... players)
Displays the current
ParticleEffect. |
void |
display(org.bukkit.Location location,
org.bukkit.util.Vector vector,
float speed,
int amount,
ParticleData data,
Predicate filter)
Displays the current
ParticleEffect. |
static Set<ParticleEffect> |
getAvailableEffects()
Returns a set of all effects that are available in the current version.
|
String |
getFieldName()
Applies the
IntFunction defined in the constructor to get the respective
name of the particle. |
Object |
getNMSObject()
Gets the nms instance of the current
ParticleEffect instance. |
boolean |
hasProperty(PropertyType propertyType)
Checks if the current
ParticleEffect instance has a specific PropertyType. |
boolean |
isCorrectColor(ParticleColor color)
Checks if the current
ParticleEffect instance needs the given ParticleColor. |
boolean |
isCorrectData(ParticleData data)
Checks if the current
ParticleEffect instance supports the given ParticleData. |
static ParticleEffect |
valueOf(String name)
Returns the enum constant of this type with the specified name.
|
static ParticleEffect[] |
values()
Returns an array containing the constants of this enum type, in
the order they are declared.
|
public static final ParticleEffect ASH
The movement of this particle is handled completely clientside and can therefore not be influenced.
Information
public static final ParticleEffect BARRIER
BLOCK_MARKER SINCE 1.18
In vanilla, this particle is displayed by barrier blocks when a player holds a barrier item in the main or off hand.
Information:
public static final ParticleEffect BLOCK_CRACK
Information:
public static final ParticleEffect BLOCK_DUST
Information:
public static final ParticleEffect BUBBLE_COLUMN_UP
Information:
public static final ParticleEffect BLOCK_MARKER
Information:
public static final ParticleEffect BUBBLE_POP
Information:
public static final ParticleEffect CAMPFIRE_COSY_SMOKE
Information:
public static final ParticleEffect CAMPFIRE_SIGNAL_SMOKE
Information:
public static final ParticleEffect CLOUD
Information:
public static final ParticleEffect COMPOSTER
Information:
public static final ParticleEffect CRIMSON_SPORE
Information:
public static final ParticleEffect CRIT
Information:
public static final ParticleEffect CRIT_MAGIC
Information:
public static final ParticleEffect CURRENT_DOWN
Information:
public static final ParticleEffect DAMAGE_INDICATOR
Information:
public static final ParticleEffect DOLPHIN
Information:
public static final ParticleEffect DRAGON_BREATH
Information:
public static final ParticleEffect DRIP_LAVA
public static final ParticleEffect DRIP_WATER
Information:
public static final ParticleEffect DRIPPING_DRIPSTONE_LAVA
Information:
public static final ParticleEffect DRIPPING_DRIPSTONE_WATER
Information:
public static final ParticleEffect DRIPPING_HONEY
FALLING_HONEY particles,
this particle floats in the air before falling to the ground.
Information:
LANDING_HONEY particle after landing on a block.public static final ParticleEffect DRIPPING_OBSIDIAN_TEAR
Information:
LANDING_OBSIDIAN_TEAR particle after landing on a block.public static final ParticleEffect DUST_COLOR_TRANSITION
Information:
PropertyType.DUST, DustColorTransitionDatapublic static final ParticleEffect ELECTRIC_SPARK
Information:
public static final ParticleEffect ENCHANTMENT_TABLE
Information:
public static final ParticleEffect END_ROD
Information:
public static final ParticleEffect EXPLOSION_HUGE
Information:
public static final ParticleEffect EXPLOSION_LARGE
Information:
public static final ParticleEffect EXPLOSION_NORMAL
Information:
public static final ParticleEffect FALLING_DRIPSTONE_LAVA
DRIPPING_DRIPSTONE_LAVA
starts falling from pointed dripstones.
Information:
public static final ParticleEffect FALLING_DRIPSTONE_WATER
DRIPPING_DRIPSTONE_WATER
starts falling from pointed dripstones.
Information:
public static final ParticleEffect FALLING_DUST
Information:
public static final ParticleEffect FALLING_HONEY
DRIPPING_HONEY particles,
this particle falls instantly.
Information:
LANDING_HONEY after landing on a block.public static final ParticleEffect FALLING_NECTAR
Information:
public static final ParticleEffect FALLING_OBSIDIAN_TEAR
Information:
public static final ParticleEffect FALLING_SPORE_BLOSSOM
Information:
public static final ParticleEffect FIREWORKS_SPARK
Information:
public static final ParticleEffect FLAME
Information:
public static final ParticleEffect FLASH
Information:
public static final ParticleEffect FOOTSTEP
Information:
public static final ParticleEffect GLOW
Information:
public static final ParticleEffect GLOW_SQUID_INK
Information:
public static final ParticleEffect HEART
Information:
public static final ParticleEffect ITEM_CRACK
Information:
public static final ParticleEffect LANDING_HONEY
Information:
public static final ParticleEffect LANDING_OBSIDIAN_TEAR
Information:
public static final ParticleEffect LAVA
Information:
public static final ParticleEffect LIGHT
BLOCK_MARKER SINCE 1.18
In vanilla, this particle is displayed by the light block.
Information:
public static final ParticleEffect MOB_APPEARANCE
Information:
public static final ParticleEffect NAUTILUS
Information:
public static final ParticleEffect NOTE
Information:
public static final ParticleEffect PORTAL
Information:
public static final ParticleEffect REDSTONE
Information:
public static final ParticleEffect REVERSE_PORTAL
Information:
public static final ParticleEffect SCRAPE
Information:
public static final ParticleEffect SLIME
The particle originates from the nms EntitySlime class.
Information:
public static final ParticleEffect SMOKE_LARGE
The particle originates from the nms ItemBucket, EntityBlaze BlockFluids and EntityMinecart classes.
Information:
public static final ParticleEffect SMOKE_NORMAL
Information:
public static final ParticleEffect SNEEZE
Information:
public static final ParticleEffect SNOWBALL
Information:
public static final ParticleEffect SNOWFLAKE
Information:
public static final ParticleEffect SNOW_SHOVEL
Information:
public static final ParticleEffect SOUL
Information:
public static final ParticleEffect SOUL_FIRE_FLAME
Information:
public static final ParticleEffect SPELL
Information:
public static final ParticleEffect SPELL_INSTANT
Information:
public static final ParticleEffect SPELL_MOB
Information:
public static final ParticleEffect SPELL_MOB_AMBIENT
Information:
public static final ParticleEffect SPELL_WITCH
Information:
public static final ParticleEffect SPIT
Information:
public static final ParticleEffect SPORE_BLOSSOM_AIR
Information:
public static final ParticleEffect SQUID_INK
Information:
public static final ParticleEffect SUSPENDED
Information:
public static final ParticleEffect SUSPENDED_DEPTH
Information:
public static final ParticleEffect SWEEP_ATTACK
Information:
public static final ParticleEffect TOTEM
Information:
public static final ParticleEffect TOWN_AURA
Information:
public static final ParticleEffect VIBRATION
The vibration particle needs a lot of data in order to be displayed. Please
have a look at the VibrationData documentation for more information.
Information:
VibrationData)public static final ParticleEffect VILLAGER_ANGRY
Information:
public static final ParticleEffect VILLAGER_HAPPY
Information:
public static final ParticleEffect WARPED_SPORE
Information:
public static final ParticleEffect WATER_BUBBLE
Information:
public static final ParticleEffect WATER_DROP
Information:
public static final ParticleEffect WATER_SPLASH
Information:
public static final ParticleEffect WATER_WAKE
Information:
public static final ParticleEffect WAX_OFF
Information:
public static final ParticleEffect WAX_ON
Information:
public static final ParticleEffect WHITE_ASH
The movement of this particle is handled completely clientside and can therefore not be influenced.
Information
public static final List<ParticleEffect> VALUES
ParticleEffects.public static final Map<ParticleEffect,Object> NMS_EFFECTS
HashMap to store the nms instances of all currently supported
ParticleEffects.public static ParticleEffect[] values()
for (ParticleEffect c : ParticleEffect.values()) System.out.println(c);
public static ParticleEffect valueOf(String name)
name - the name of the enum constant to be returned.IllegalArgumentException - if this enum type has no constant with the specified nameNullPointerException - if the argument is nullpublic static Set<ParticleEffect> getAvailableEffects()
public String getFieldName()
IntFunction defined in the constructor to get the respective
name of the particle.String name of the particle.public boolean hasProperty(PropertyType propertyType)
ParticleEffect instance has a specific PropertyType.propertyType - the PropertyType that should be searched.true if the current ParticleEffect instance supports the given PropertyType.public boolean isCorrectData(ParticleData data)
ParticleEffect instance supports the given ParticleData.data - the ParticleData that should be checked.true if the current instance supports the given ParticleData.public boolean isCorrectColor(ParticleColor color)
ParticleEffect instance needs the given ParticleColor.
Note: Use NoteColor for the color of notes.
color - the ParticleColor data that should be checked.true if the current instance supports the given ParticleColor.public Object getNMSObject()
ParticleEffect instance.null if the particle isn't supported in the current minecraft version.public void display(org.bukkit.Location location,
ParticleColor color,
org.bukkit.entity.Player... players)
ParticleEffect.location - the Location at which the particle should be displayed.color - the ParticleColor the particle should have.players - a list of players that should receive the particle packet.public void display(org.bukkit.Location location,
Color color,
org.bukkit.entity.Player... players)
ParticleEffect.location - the Location at which the particle should be displayed.color - the Color the particle should have.players - a list of players that should receive the particle packet.public void display(org.bukkit.Location location,
ParticleColor color,
Predicate filter)
ParticleEffect.location - the Location at which the particle should be displayed.color - the ParticleColor the particle should have.filter - a Predicate to filter out specific Players.public void display(org.bukkit.Location location,
Color color,
Predicate filter)
ParticleEffect.public void display(org.bukkit.Location location,
ParticleColor color,
Collection<? extends org.bukkit.entity.Player> players)
ParticleEffect.location - the Location at which the particle should be displayed.color - the ParticleColor the particle should have.players - a Collection of players that should receive the particle packet.public void display(org.bukkit.Location location,
Color color,
Collection<? extends org.bukkit.entity.Player> players)
ParticleEffect.location - the Location at which the particle should be displayed.color - the Color the particle should have.players - a Collection of players that should receive the particle packet.public void display(org.bukkit.Location location,
ParticleColor color)
ParticleEffect.location - the Location at which the particle should be displayed.color - the ParticleColor the particle should have.public void display(org.bukkit.Location location,
Color color)
ParticleEffect.location - the Location at which the particle should be displayed.color - the Color the particle should have.public void display(org.bukkit.Location location,
org.bukkit.entity.Player... players)
ParticleEffect.location - the Location at which the particle should be displayed.players - a list of players that should receive the particle packet.public void display(org.bukkit.Location location,
Predicate filter)
ParticleEffect.location - the Location at which the particle should be displayed.filter - a Predicate to filter out specific Players.public void display(org.bukkit.Location location,
Collection<? extends org.bukkit.entity.Player> players)
ParticleEffect.location - the Location at which the particle should be displayed.players - a Collection of players that should receive the particle packet.public void display(org.bukkit.Location location)
ParticleEffect.location - the Location at which the particle should be displayed.public void display(org.bukkit.Location location,
org.bukkit.util.Vector vector,
float speed,
int amount,
ParticleData data,
org.bukkit.entity.Player... players)
ParticleEffect.location - the Location at whichvector - the velocity at which the particle should fly off.
the multiplier of the particle velocity.speed - the multiplier of the particle velocity.amount - the amount of particles that should be displayed.data - the ParticleData the particle should have.players - a list of players that should receive the particle packet.public void display(org.bukkit.Location location,
org.bukkit.util.Vector vector,
float speed,
int amount,
ParticleData data,
Predicate filter)
ParticleEffect.location - the Location at whichvector - the velocity at which the particle should fly off.
the multiplier of the particle velocity.speed - the multiplier of the particle velocity.amount - the amount of particles that should be displayed.data - the ParticleData the particle should have.filter - a Predicate to filter out specific Players.public void display(org.bukkit.Location location,
org.bukkit.util.Vector vector,
float speed,
int amount,
ParticleData data,
Collection<? extends org.bukkit.entity.Player> players)
ParticleEffect.location - the Location at whichvector - the velocity at which the particle should fly off.
the multiplier of the particle velocity.speed - the multiplier of the particle velocity.amount - the amount of particles that should be displayed.data - the ParticleData the particle should have.players - a Collection of players that should receive the particle packet.public void display(org.bukkit.Location location,
org.bukkit.util.Vector vector,
float speed,
int amount,
ParticleData data)
ParticleEffect.location - the Location at whichvector - the velocity at which the particle should fly off.
the multiplier of the particle velocity.speed - the multiplier of the particle velocity.amount - the amount of particles that should be displayed.data - the ParticleData the particle should have.public void display(org.bukkit.Location location,
float offsetX,
float offsetY,
float offsetZ,
float speed,
int amount,
ParticleData data,
org.bukkit.entity.Player... players)
ParticleEffect.location - the Location at which the particle should be displayed.offsetX - the offsetX data of the particle.offsetY - the offsetY data of the particle.offsetZ - the offsetZ data of the particle.speed - the multiplier of the particle velocity.amount - the amount of particles that should be displayed.data - the ParticleData the particle should have.players - a list of players that should receive the particle packet.public void display(org.bukkit.Location location,
float offsetX,
float offsetY,
float offsetZ,
float speed,
int amount,
ParticleData data,
Predicate<org.bukkit.entity.Player> filter)
ParticleEffect.location - the Location at which the particle should be displayed.offsetX - the offsetX data of the particle.offsetY - the offsetY data of the particle.offsetZ - the offsetZ data of the particle.speed - the multiplier of the particle velocity.amount - the amount of particles that should be displayed.data - the ParticleData the particle should have.filter - a Predicate to filter out specific Players.public void display(org.bukkit.Location location,
float offsetX,
float offsetY,
float offsetZ,
float speed,
int amount,
ParticleData data)
ParticleEffect.location - the Location at which the particle should be displayed.offsetX - the offsetX data of the particle.offsetY - the offsetY data of the particle.offsetZ - the offsetZ data of the particle.speed - the multiplier of the particle velocity.amount - the amount of particles that should be displayed.data - the ParticleData the particle should have.public void display(org.bukkit.Location location,
float offsetX,
float offsetY,
float offsetZ,
float speed,
int amount,
ParticleData data,
Collection<? extends org.bukkit.entity.Player> players)
ParticleEffect.location - the Location at which the particle should be displayed.offsetX - the offsetX data of the particle.offsetY - the offsetY data of the particle.offsetZ - the offsetZ data of the particle.speed - the multiplier of the particle velocity.amount - the amount of particles that should be displayed.data - the ParticleData the particle /should have.players - a Collection of players that should receive the particle packet.Copyright © 2021. All rights reserved.