Uses of Interface
org.bukkit.entity.Animals
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Packages that use Animals Package Description org.bukkit.entity Interfaces for non-voxel objects that can exist in aworld, including all players, monsters, projectiles, etc.org.bukkit.event.entity -
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Uses of Animals in org.bukkit.entity
Subinterfaces of Animals in org.bukkit.entity Modifier and Type Interface Description interfaceAbstractHorseRepresents a Horse-like creature.interfaceBeeRepresents a Bee.interfaceCatMeow.interfaceChestedHorseRepresents Horse-like creatures which can carry an inventory.interfaceChickenRepresents a Chicken.interfaceCowRepresents a Cow.interfaceDonkeyRepresents a Donkey - variant ofChestedHorse.interfaceFoxWhat does the fox say?interfaceHoglinRepresents a Hoglin.interfaceHorseRepresents a Horse.interfaceLlamaRepresents a Llama.interfaceMuleRepresents a Mule - variant ofChestedHorse.interfaceMushroomCowRepresents a mushroomCowinterfaceOcelotA wild tameable catinterfacePandaPanda entity.interfaceParrotRepresents a Parrot.interfacePigRepresents a Pig.interfacePolarBearRepresents a polar bear.interfaceRabbitinterfaceSheepRepresents a Sheep.interfaceSkeletonHorseRepresents a SkeletonHorse - variant ofAbstractHorse.interfaceSteerableRepresents an entity which may be saddled, ridden and steered using an item.interfaceStriderRepresents a Strider.interfaceTameableinterfaceTraderLlamaRepresents a trader Llama.interfaceTurtleRepresents a turtle.interfaceWolfRepresents a WolfinterfaceZombieHorseRepresents a ZombieHorse - variant ofAbstractHorse. -
Uses of Animals in org.bukkit.event.entity
Methods in org.bukkit.event.entity that return Animals Modifier and Type Method Description @NotNull AnimalsEntityEnterLoveModeEvent. getEntity()Gets the animal that is entering love mode.Constructors in org.bukkit.event.entity with parameters of type Animals Constructor Description EntityEnterLoveModeEvent(@NotNull Animals animalInLove, @Nullable HumanEntity humanEntity, int ticksInLove)
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