primaryItems
@NotNull
public @NotNull Enchantment.Builder primaryItems(@NotNull
@NotNull ObjectSet<Material> primaryItems)
Enchantment@NotNull Enchantment.BuilderanvilCost(int anvilCost) @NotNull Enchantmentbuild()@NotNull Enchantment.Builderdescription(@NotNull Component description) <T> @NotNull Enchantment.Buildereffect(@NotNull DataComponent<T> component,
T value) @NotNull Enchantment.Buildereffects(@NotNull DataComponentMap effects) @NotNull Enchantment.BuilderexclusiveSet(@NotNull ObjectSet<Enchantment> exclusiveSet) @NotNull Enchantment.BuildermaxCost(int base,
int perLevelAboveFirst) @NotNull Enchantment.BuildermaxCost(@NotNull Enchantment.Cost maxCost) @NotNull Enchantment.BuildermaxLevel(int maxLevel) @NotNull Enchantment.BuilderminCost(int base,
int perLevelAboveFirst) @NotNull Enchantment.BuilderminCost(@NotNull Enchantment.Cost minCost) @NotNull Enchantment.BuilderprimaryItems(@NotNull ObjectSet<Material> primaryItems) @NotNull Enchantment.Builderslots(@NotNull List<EquipmentSlotGroup> slots) @NotNull Enchantment.Builderslots(@NotNull EquipmentSlotGroup... slots) @NotNull Enchantment.BuildersupportedItems(@NotNull ObjectSet<Material> supportedItems) @NotNull Enchantment.Builderweight(int weight)