public interface UserFirstLoginEvent extends LuckPermsEvent
Particularly useful for networks with multiple lobbies, who want to welcome a user when they join for the first time.
This event is fired before the player has actually joined the game on the async login / auth event. If you want to do something with the user, store the UUID in a set, and then check the set in the PlayerJoinEvent o.e.
The users data will not be loaded when this event is called.
| Modifier and Type | Method and Description |
|---|---|
String |
getUsername()
Gets the username of the user
|
UUID |
getUuid()
Gets the UUID of the user
|
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