--- a/net/minecraft/world/item/WindChargeItem.java
+++ b/net/minecraft/world/item/WindChargeItem.java
@@ -27,7 +_,7 @@
     public InteractionResult use(Level level, Player player, InteractionHand hand) {
         ItemStack itemInHand = player.getItemInHand(hand);
         if (level instanceof ServerLevel serverLevel) {
-            Projectile.spawnProjectileFromRotation(
+            final Projectile.Delayed<WindCharge> windCharge = Projectile.spawnProjectileFromRotationDelayed( // Paper - PlayerLaunchProjectileEvent
                 (level1, owner, spawnedFrom) -> new WindCharge(player, level, player.position().x(), player.getEyePosition().y(), player.position().z()),
                 serverLevel,
                 itemInHand,
@@ -36,6 +_,22 @@
                 PROJECTILE_SHOOT_POWER,
                 1.0F
             );
+            // Paper start - PlayerLaunchProjectileEvent
+            com.destroystokyo.paper.event.player.PlayerLaunchProjectileEvent event = new com.destroystokyo.paper.event.player.PlayerLaunchProjectileEvent((org.bukkit.entity.Player) player.getBukkitEntity(), org.bukkit.craftbukkit.inventory.CraftItemStack.asCraftMirror(itemInHand), (org.bukkit.entity.Projectile) windCharge.projectile().getBukkitEntity());
+            if (!event.callEvent() || !windCharge.attemptSpawn()) {
+                player.containerMenu.forceHeldSlot(hand);
+                if (player instanceof net.minecraft.server.level.ServerPlayer serverPlayer) {
+                    serverPlayer.connection.send(new net.minecraft.network.protocol.game.ClientboundCooldownPacket(player.getCooldowns().getCooldownGroup(itemInHand), 0)); // prevent visual desync of cooldown on the slot
+                }
+                return InteractionResult.FAIL;
+            }
+
+            player.awardStat(Stats.ITEM_USED.get(this));
+            if (event.shouldConsume()) itemInHand.consume(1, player);
+            else if (!player.hasInfiniteMaterials()) {
+                player.containerMenu.forceHeldSlot(hand);
+            }
+            // Paper end - PlayerLaunchProjectileEvent
         }
 
         level.playSound(
@@ -48,8 +_,7 @@
             0.5F,
             0.4F / (level.getRandom().nextFloat() * 0.4F + 0.8F)
         );
-        player.awardStat(Stats.ITEM_USED.get(this));
-        itemInHand.consume(1, player);
+        // Paper - PlayerLaunchProjectileEvent; moved up
         return InteractionResult.SUCCESS;
     }
 
