--- a/net/minecraft/world/item/CrossbowItem.java
+++ b/net/minecraft/world/item/CrossbowItem.java
@@ -41,7 +_,7 @@
     private static final float START_SOUND_PERCENT = 0.2F;
     private static final float MID_SOUND_PERCENT = 0.5F;
     private static final float ARROW_POWER = 3.15F;
-    private static final float FIREWORK_POWER = 1.6F;
+    public static final float FIREWORK_POWER = 1.6F;
     public static final float MOB_ARROW_POWER = 1.6F;
     private static final CrossbowItem.ChargingSounds DEFAULT_SOUNDS = new CrossbowItem.ChargingSounds(
         Optional.of(SoundEvents.CROSSBOW_LOADING_START), Optional.of(SoundEvents.CROSSBOW_LOADING_MIDDLE), Optional.of(SoundEvents.CROSSBOW_LOADING_END)
@@ -88,8 +_,15 @@
         return getPowerForTime(i, stack, entity) >= 1.0F && isCharged(stack);
     }
 
+    @Deprecated @io.papermc.paper.annotation.DoNotUse // Paper - Add EntityLoadCrossbowEvent
     private static boolean tryLoadProjectiles(LivingEntity shooter, ItemStack crossbowStack) {
-        List<ItemStack> list = draw(crossbowStack, shooter.getProjectile(crossbowStack), shooter);
+        // Paper start - Add EntityLoadCrossbowEvent
+        return tryLoadProjectiles(shooter, crossbowStack, true);
+    }
+
+    private static boolean tryLoadProjectiles(LivingEntity shooter, ItemStack crossbowStack, boolean consume) {
+        List<ItemStack> list = draw(crossbowStack, shooter.getProjectile(crossbowStack), shooter, consume);
+        // Paper end - Add EntityLoadCrossbowEvent
         if (!list.isEmpty()) {
             crossbowStack.set(DataComponents.CHARGED_PROJECTILES, ChargedProjectiles.of(list));
             return true;
@@ -141,7 +_,11 @@
     @Override
     protected Projectile createProjectile(Level level, LivingEntity shooter, ItemStack weapon, ItemStack ammo, boolean isCrit) {
         if (ammo.is(Items.FIREWORK_ROCKET)) {
-            return new FireworkRocketEntity(level, ammo, shooter, shooter.getX(), shooter.getEyeY() - 0.15F, shooter.getZ(), true);
+            // Paper start
+            FireworkRocketEntity entity =  new FireworkRocketEntity(level, ammo, shooter, shooter.getX(), shooter.getEyeY() - 0.15F, shooter.getZ(), true);
+            entity.spawningEntity = shooter.getUUID(); // Paper
+            return entity;
+            // Paper end
         } else {
             Projectile projectile = super.createProjectile(level, shooter, weapon, ammo, isCrit);
             if (projectile instanceof AbstractArrow abstractArrow) {
@@ -163,7 +_,7 @@
         if (level instanceof ServerLevel serverLevel) {
             ChargedProjectiles chargedProjectiles = weapon.set(DataComponents.CHARGED_PROJECTILES, ChargedProjectiles.EMPTY);
             if (chargedProjectiles != null && !chargedProjectiles.isEmpty()) {
-                this.shoot(serverLevel, shooter, hand, weapon, chargedProjectiles.getItems(), velocity, inaccuracy, shooter instanceof Player, target);
+                this.shoot(serverLevel, shooter, hand, weapon, chargedProjectiles.getItems(), velocity, inaccuracy, shooter instanceof Player, target, 1); // Paper - Pass draw strength
                 if (shooter instanceof ServerPlayer serverPlayer) {
                     CriteriaTriggers.SHOT_CROSSBOW.trigger(serverPlayer, weapon);
                     serverPlayer.awardStat(Stats.ITEM_USED.get(weapon.getItem()));
@@ -211,7 +_,14 @@
                     );
             }
 
-            if (f >= 1.0F && !isCharged(stack) && tryLoadProjectiles(livingEntity, stack)) {
+            if (f >= 1.0F && !isCharged(stack)) {
+                // Paper start - Add EntityLoadCrossbowEvent
+                final io.papermc.paper.event.entity.EntityLoadCrossbowEvent event = new io.papermc.paper.event.entity.EntityLoadCrossbowEvent(livingEntity.getBukkitLivingEntity(), stack.asBukkitMirror(), org.bukkit.craftbukkit.CraftEquipmentSlot.getHand(livingEntity.getUsedItemHand()));
+                if (!event.callEvent() || !tryLoadProjectiles(livingEntity, stack, event.shouldConsumeItem()) || !event.shouldConsumeItem()) {
+                    if (livingEntity instanceof ServerPlayer player) player.containerMenu.sendAllDataToRemote();
+                    return;
+                }
+                // Paper end - Add EntityLoadCrossbowEvent
                 chargingSounds.end()
                     .ifPresent(
                         sound -> level.playSound(
