--- a/net/minecraft/world/entity/monster/Drowned.java
+++ b/net/minecraft/world/entity/monster/Drowned.java
@@ -60,8 +_,8 @@
 public class Drowned extends Zombie implements RangedAttackMob {
     public static final float NAUTILUS_SHELL_CHANCE = 0.03F;
     boolean searchingForLand;
-    protected final WaterBoundPathNavigation waterNavigation;
-    protected final GroundPathNavigation groundNavigation;
+    public final WaterBoundPathNavigation waterNavigation;
+    public final GroundPathNavigation groundNavigation;
 
     public Drowned(EntityType<? extends Drowned> entityType, Level level) {
         super(entityType, level);
@@ -85,7 +_,7 @@
         this.goalSelector.addGoal(7, new RandomStrollGoal(this, 1.0));
         this.targetSelector.addGoal(1, new HurtByTargetGoal(this, Drowned.class).setAlertOthers(ZombifiedPiglin.class));
         this.targetSelector.addGoal(2, new NearestAttackableTargetGoal<>(this, Player.class, 10, true, false, (entity, level) -> this.okTarget(entity)));
-        this.targetSelector.addGoal(3, new NearestAttackableTargetGoal<>(this, AbstractVillager.class, false));
+        if (this.level().spigotConfig.zombieAggressiveTowardsVillager) this.targetSelector.addGoal(3, new NearestAttackableTargetGoal<>(this, AbstractVillager.class, false)); // Paper - Check drowned for villager aggression config
         this.targetSelector.addGoal(3, new NearestAttackableTargetGoal<>(this, IronGolem.class, true));
         this.targetSelector.addGoal(3, new NearestAttackableTargetGoal<>(this, Axolotl.class, true, false));
         this.targetSelector.addGoal(5, new NearestAttackableTargetGoal<>(this, Turtle.class, 10, true, false, Turtle.BABY_ON_LAND_SELECTOR));
@@ -129,17 +_,17 @@
     }
 
     @Override
-    protected SoundEvent getAmbientSound() {
+    public SoundEvent getAmbientSound() {
         return this.isInWater() ? SoundEvents.DROWNED_AMBIENT_WATER : SoundEvents.DROWNED_AMBIENT;
     }
 
     @Override
-    protected SoundEvent getHurtSound(DamageSource damageSource) {
+    public SoundEvent getHurtSound(DamageSource damageSource) {
         return this.isInWater() ? SoundEvents.DROWNED_HURT_WATER : SoundEvents.DROWNED_HURT;
     }
 
     @Override
-    protected SoundEvent getDeathSound() {
+    public SoundEvent getDeathSound() {
         return this.isInWater() ? SoundEvents.DROWNED_DEATH_WATER : SoundEvents.DROWNED_DEATH;
     }
 
@@ -149,7 +_,7 @@
     }
 
     @Override
-    protected SoundEvent getSwimSound() {
+    public SoundEvent getSwimSound() {
         return SoundEvents.DROWNED_SWIM;
     }
 
