--- a/net/minecraft/server/level/ServerPlayerGameMode.java
+++ b/net/minecraft/server/level/ServerPlayerGameMode.java
@@ -15,6 +15,7 @@
 import net.minecraft.world.ItemInteractionResult;
 import net.minecraft.world.MenuProvider;
 import net.minecraft.world.entity.EquipmentSlot;
+import net.minecraft.world.item.DoubleHighBlockItem;
 import net.minecraft.world.item.ItemStack;
 import net.minecraft.world.item.context.UseOnContext;
 import net.minecraft.world.item.enchantment.EnchantmentHelper;
@@ -22,49 +23,85 @@
 import net.minecraft.world.level.Level;
 import net.minecraft.world.level.block.Block;
 import net.minecraft.world.level.block.GameMasterBlock;
+import net.minecraft.world.level.block.TrapDoorBlock;
 import net.minecraft.world.level.block.entity.BlockEntity;
 import net.minecraft.world.level.block.state.BlockState;
+import net.minecraft.world.level.block.state.properties.DoubleBlockHalf;
 import net.minecraft.world.phys.BlockHitResult;
 import net.minecraft.world.phys.Vec3;
 import org.slf4j.Logger;
 
+// CraftBukkit start
+import java.util.ArrayList;
+import net.minecraft.server.MinecraftServer;
+import net.minecraft.world.level.block.Blocks;
+import net.minecraft.world.level.block.CakeBlock;
+import net.minecraft.world.level.block.DoorBlock;
+import org.bukkit.GameMode;
+import org.bukkit.craftbukkit.block.CraftBlock;
+import org.bukkit.event.block.BlockBreakEvent;
+import org.bukkit.craftbukkit.event.CraftEventFactory;
+import org.bukkit.event.Event;
+import org.bukkit.event.block.Action;
+import org.bukkit.event.player.PlayerGameModeChangeEvent;
+import org.bukkit.event.player.PlayerInteractEvent;
+// CraftBukkit end
+
 public class ServerPlayerGameMode {
+
     private static final Logger LOGGER = LogUtils.getLogger();
-    protected ServerLevel level;
+    public ServerLevel level; // Paper - Anti-Xray - protected -> public
     protected final ServerPlayer player;
-    private GameType gameModeForPlayer = GameType.DEFAULT_MODE;
+    private GameType gameModeForPlayer;
     @Nullable
     private GameType previousGameModeForPlayer;
     private boolean isDestroyingBlock;
     private int destroyProgressStart;
-    private BlockPos destroyPos = BlockPos.ZERO;
+    private BlockPos destroyPos;
     private int gameTicks;
     private boolean hasDelayedDestroy;
-    private BlockPos delayedDestroyPos = BlockPos.ZERO;
+    private BlockPos delayedDestroyPos;
     private int delayedTickStart;
-    private int lastSentState = -1;
+    private int lastSentState;
+    public boolean captureSentBlockEntities = false; // Paper - Send block entities after destroy prediction
+    public boolean capturedBlockEntity = false; // Paper - Send block entities after destroy prediction
 
     public ServerPlayerGameMode(ServerPlayer player) {
+        this.gameModeForPlayer = GameType.DEFAULT_MODE;
+        this.destroyPos = BlockPos.ZERO;
+        this.delayedDestroyPos = BlockPos.ZERO;
+        this.lastSentState = -1;
         this.player = player;
         this.level = player.serverLevel();
     }
 
     public boolean changeGameModeForPlayer(GameType gameMode) {
+        // Paper start - Expand PlayerGameModeChangeEvent
+        PlayerGameModeChangeEvent event = this.changeGameModeForPlayer(gameMode, org.bukkit.event.player.PlayerGameModeChangeEvent.Cause.UNKNOWN, null);
+        return event != null && event.isCancelled();
+    }
+    @Nullable
+    public PlayerGameModeChangeEvent changeGameModeForPlayer(GameType gameMode, org.bukkit.event.player.PlayerGameModeChangeEvent.Cause cause, @Nullable net.kyori.adventure.text.Component cancelMessage) {
+        // Paper end - Expand PlayerGameModeChangeEvent
         if (gameMode == this.gameModeForPlayer) {
-            return false;
+            return null; // Paper - Expand PlayerGameModeChangeEvent
         } else {
-            this.setGameModeForPlayer(gameMode, this.previousGameModeForPlayer);
+            // CraftBukkit start
+            PlayerGameModeChangeEvent event = new PlayerGameModeChangeEvent(this.player.getBukkitEntity(), GameMode.getByValue(gameMode.getId()), cause, cancelMessage); // Paper
+            this.level.getCraftServer().getPluginManager().callEvent(event);
+            if (event.isCancelled()) {
+                return event; // Paper - Expand PlayerGameModeChangeEvent
+            }
+            // CraftBukkit end
+            this.setGameModeForPlayer(gameMode, this.gameModeForPlayer); // Paper - Fix MC-259571
             this.player.onUpdateAbilities();
-            this.player
-                .server
-                .getPlayerList()
-                .broadcastAll(new ClientboundPlayerInfoUpdatePacket(ClientboundPlayerInfoUpdatePacket.Action.UPDATE_GAME_MODE, this.player));
+            this.player.server.getPlayerList().broadcastAll(new ClientboundPlayerInfoUpdatePacket(ClientboundPlayerInfoUpdatePacket.Action.UPDATE_GAME_MODE, this.player), this.player); // CraftBukkit
             this.level.updateSleepingPlayerList();
             if (gameMode == GameType.CREATIVE) {
                 this.player.resetCurrentImpulseContext();
             }
 
-            return true;
+            return event; // Paper - Expand PlayerGameModeChangeEvent
         }
     }
 
@@ -92,64 +129,101 @@
     }
 
     public void tick() {
-        this.gameTicks++;
+        this.gameTicks = (int)this.level.getLagCompensationTick(); // CraftBukkit; // Paper - lag compensation
+        BlockState iblockdata;
+
         if (this.hasDelayedDestroy) {
-            BlockState blockState = this.level.getBlockState(this.delayedDestroyPos);
-            if (blockState.isAir()) {
+            iblockdata = this.level.getBlockStateIfLoaded(this.delayedDestroyPos); // Paper - Don't allow digging into unloaded chunks
+            if (iblockdata == null || iblockdata.isAir()) { // Paper - Don't allow digging into unloaded chunks
                 this.hasDelayedDestroy = false;
             } else {
-                float f = this.incrementDestroyProgress(blockState, this.delayedDestroyPos, this.delayedTickStart);
+                float f = this.incrementDestroyProgress(iblockdata, this.delayedDestroyPos, this.delayedTickStart);
+
                 if (f >= 1.0F) {
                     this.hasDelayedDestroy = false;
                     this.destroyBlock(this.delayedDestroyPos);
                 }
             }
         } else if (this.isDestroyingBlock) {
-            BlockState blockState2 = this.level.getBlockState(this.destroyPos);
-            if (blockState2.isAir()) {
+            // Paper start - Don't allow digging into unloaded chunks; don't want to do same logic as above, return instead
+            iblockdata = this.level.getBlockStateIfLoaded(this.destroyPos);
+            if (iblockdata == null) {
+                this.isDestroyingBlock = false;
+                return;
+            }
+            // Paper end - Don't allow digging into unloaded chunks
+            if (iblockdata.isAir()) {
                 this.level.destroyBlockProgress(this.player.getId(), this.destroyPos, -1);
                 this.lastSentState = -1;
                 this.isDestroyingBlock = false;
             } else {
-                this.incrementDestroyProgress(blockState2, this.destroyPos, this.destroyProgressStart);
+                this.incrementDestroyProgress(iblockdata, this.destroyPos, this.destroyProgressStart);
             }
         }
+
     }
 
     private float incrementDestroyProgress(BlockState state, BlockPos pos, int failedStartMiningTime) {
-        int i = this.gameTicks - failedStartMiningTime;
-        float f = state.getDestroyProgress(this.player, this.player.level(), pos) * (float)(i + 1);
-        int j = (int)(f * 10.0F);
-        if (j != this.lastSentState) {
-            this.level.destroyBlockProgress(this.player.getId(), pos, j);
-            this.lastSentState = j;
+        int j = this.gameTicks - failedStartMiningTime;
+        float f = state.getDestroyProgress(this.player, this.player.level(), pos) * (float) (j + 1);
+        int k = (int) (f * 10.0F);
+
+        if (k != this.lastSentState) {
+            this.level.destroyBlockProgress(this.player.getId(), pos, k);
+            this.lastSentState = k;
         }
 
         return f;
     }
 
-    private void debugLogging(BlockPos pos, boolean success, int sequence, String reason) {
-    }
+    private void debugLogging(BlockPos pos, boolean success, int sequence, String reason) {}
 
     public void handleBlockBreakAction(BlockPos pos, ServerboundPlayerActionPacket.Action action, Direction direction, int worldHeight, int sequence) {
-        if (!this.player.canInteractWithBlock(pos, 1.0)) {
+        if (!this.player.canInteractWithBlock(pos, 1.0D)) {
+            if (true) return; // Paper - Don't allow digging into unloaded chunks; Don't notify if unreasonably far away
             this.debugLogging(pos, false, sequence, "too far");
         } else if (pos.getY() >= worldHeight) {
             this.player.connection.send(new ClientboundBlockUpdatePacket(pos, this.level.getBlockState(pos)));
             this.debugLogging(pos, false, sequence, "too high");
         } else {
+            BlockState iblockdata;
+
             if (action == ServerboundPlayerActionPacket.Action.START_DESTROY_BLOCK) {
                 if (!this.level.mayInteract(this.player, pos)) {
+                    // CraftBukkit start - fire PlayerInteractEvent
+                    CraftEventFactory.callPlayerInteractEvent(this.player, Action.LEFT_CLICK_BLOCK, pos, direction, this.player.getInventory().getSelected(), InteractionHand.MAIN_HAND);
                     this.player.connection.send(new ClientboundBlockUpdatePacket(pos, this.level.getBlockState(pos)));
                     this.debugLogging(pos, false, sequence, "may not interact");
+                    // Update any tile entity data for this block
+                    capturedBlockEntity = true; // Paper - Send block entities after destroy prediction
+                    // CraftBukkit end
+                    return;
+                }
+
+                // CraftBukkit start
+                PlayerInteractEvent event = CraftEventFactory.callPlayerInteractEvent(this.player, Action.LEFT_CLICK_BLOCK, pos, direction, this.player.getInventory().getSelected(), InteractionHand.MAIN_HAND);
+                if (event.isCancelled()) {
+                    // Let the client know the block still exists
+                    // this.player.connection.send(new ClientboundBlockUpdatePacket(this.level, pos)); // Paper - Don't resync blocks
+                    // Update any tile entity data for this block
+                    capturedBlockEntity = true; // Paper - Send block entities after destroy prediction
                     return;
                 }
+                // CraftBukkit end
 
                 if (this.isCreative()) {
                     this.destroyAndAck(pos, sequence, "creative destroy");
                     return;
                 }
 
+                // Spigot start - handle debug stick left click for non-creative
+                if (this.player.getMainHandItem().is(net.minecraft.world.item.Items.DEBUG_STICK)
+                        && ((net.minecraft.world.item.DebugStickItem) net.minecraft.world.item.Items.DEBUG_STICK).handleInteraction(this.player, this.level.getBlockState(pos), this.level, pos, false, this.player.getMainHandItem())) {
+                    // this.player.connection.send(new ClientboundBlockUpdatePacket(this.level, pos)); // Paper - Don't resync block
+                    return;
+                }
+                // Spigot end
+
                 if (this.player.blockActionRestricted(this.level, pos, this.gameModeForPlayer)) {
                     this.player.connection.send(new ClientboundBlockUpdatePacket(pos, this.level.getBlockState(pos)));
                     this.debugLogging(pos, false, sequence, "block action restricted");
@@ -158,23 +232,51 @@
 
                 this.destroyProgressStart = this.gameTicks;
                 float f = 1.0F;
-                BlockState blockState = this.level.getBlockState(pos);
-                if (!blockState.isAir()) {
-                    EnchantmentHelper.onHitBlock(
-                        this.level,
-                        this.player.getMainHandItem(),
-                        this.player,
-                        this.player,
-                        EquipmentSlot.MAINHAND,
-                        Vec3.atCenterOf(pos),
-                        blockState,
-                        item -> this.player.onEquippedItemBroken(item, EquipmentSlot.MAINHAND)
-                    );
-                    blockState.attack(this.level, pos, this.player);
-                    f = blockState.getDestroyProgress(this.player, this.player.level(), pos);
+
+                iblockdata = this.level.getBlockState(pos);
+                // CraftBukkit start - Swings at air do *NOT* exist.
+                if (event.useInteractedBlock() == Event.Result.DENY) {
+                    // If we denied a door from opening, we need to send a correcting update to the client, as it already opened the door.
+                    // Paper start - Don't resync blocks
+                    //BlockState data = this.level.getBlockState(pos);
+                    //if (data.getBlock() instanceof DoorBlock) {
+                    //    // For some reason *BOTH* the bottom/top part have to be marked updated.
+                    //    boolean bottom = data.getValue(DoorBlock.HALF) == DoubleBlockHalf.LOWER;
+                    //    this.player.connection.send(new ClientboundBlockUpdatePacket(this.level, pos));
+                    //    this.player.connection.send(new ClientboundBlockUpdatePacket(this.level, bottom ? pos.above() : pos.below()));
+                    //} else if (data.getBlock() instanceof TrapDoorBlock) {
+                    //    this.player.connection.send(new ClientboundBlockUpdatePacket(this.level, pos));
+                    //}
+                    // Paper end - Don't resync blocks
+                } else if (!iblockdata.isAir()) {
+                    EnchantmentHelper.onHitBlock(this.level, this.player.getMainHandItem(), this.player, this.player, EquipmentSlot.MAINHAND, Vec3.atCenterOf(pos), iblockdata, (item) -> {
+                        this.player.onEquippedItemBroken(item, EquipmentSlot.MAINHAND);
+                    });
+                    iblockdata.attack(this.level, pos, this.player);
+                    f = iblockdata.getDestroyProgress(this.player, this.player.level(), pos);
                 }
 
-                if (!blockState.isAir() && f >= 1.0F) {
+                if (event.useItemInHand() == Event.Result.DENY) {
+                    // If we 'insta destroyed' then the client needs to be informed.
+                    if (f > 1.0f) {
+                        // this.player.connection.send(new ClientboundBlockUpdatePacket(this.level, pos)); // Paper - Don't resync blocks
+                    }
+                    return;
+                }
+                org.bukkit.event.block.BlockDamageEvent blockEvent = CraftEventFactory.callBlockDamageEvent(this.player, pos, direction, this.player.getInventory().getSelected(), f >= 1.0f); // Paper - Add BlockFace to BlockDamageEvent
+
+                if (blockEvent.isCancelled()) {
+                    // Let the client know the block still exists
+                    // this.player.connection.send(new ClientboundBlockUpdatePacket(this.level, pos)); // Paper - Don't resync block
+                    return;
+                }
+
+                if (blockEvent.getInstaBreak()) {
+                    f = 2.0f;
+                }
+                // CraftBukkit end
+
+                if (!iblockdata.isAir() && f >= 1.0F) {
                     this.destroyAndAck(pos, sequence, "insta mine");
                 } else {
                     if (this.isDestroyingBlock) {
@@ -184,18 +286,21 @@
 
                     this.isDestroyingBlock = true;
                     this.destroyPos = pos.immutable();
-                    int i = (int)(f * 10.0F);
-                    this.level.destroyBlockProgress(this.player.getId(), pos, i);
+                    int k = (int) (f * 10.0F);
+
+                    this.level.destroyBlockProgress(this.player.getId(), pos, k);
                     this.debugLogging(pos, true, sequence, "actual start of destroying");
-                    this.lastSentState = i;
+                    this.lastSentState = k;
                 }
             } else if (action == ServerboundPlayerActionPacket.Action.STOP_DESTROY_BLOCK) {
                 if (pos.equals(this.destroyPos)) {
-                    int j = this.gameTicks - this.destroyProgressStart;
-                    BlockState blockState2 = this.level.getBlockState(pos);
-                    if (!blockState2.isAir()) {
-                        float g = blockState2.getDestroyProgress(this.player, this.player.level(), pos) * (float)(j + 1);
-                        if (g >= 0.7F) {
+                    int l = this.gameTicks - this.destroyProgressStart;
+
+                    iblockdata = this.level.getBlockState(pos);
+                    if (!iblockdata.isAir()) {
+                        float f1 = iblockdata.getDestroyProgress(this.player, this.player.level(), pos) * (float) (l + 1);
+
+                        if (f1 >= 0.7F) {
                             this.isDestroyingBlock = false;
                             this.level.destroyBlockProgress(this.player.getId(), pos, -1);
                             this.destroyAndAck(pos, sequence, "destroyed");
@@ -214,16 +319,23 @@
                 this.debugLogging(pos, true, sequence, "stopped destroying");
             } else if (action == ServerboundPlayerActionPacket.Action.ABORT_DESTROY_BLOCK) {
                 this.isDestroyingBlock = false;
-                if (!Objects.equals(this.destroyPos, pos)) {
-                    LOGGER.warn("Mismatch in destroy block pos: {} {}", this.destroyPos, pos);
-                    this.level.destroyBlockProgress(this.player.getId(), this.destroyPos, -1);
-                    this.debugLogging(pos, true, sequence, "aborted mismatched destroying");
+                if (!Objects.equals(this.destroyPos, pos) && !BlockPos.ZERO.equals(this.destroyPos)) { // Paper
+                    ServerPlayerGameMode.LOGGER.debug("Mismatch in destroy block pos: {} {}", this.destroyPos, pos); // CraftBukkit - SPIGOT-5457 sent by client when interact event cancelled
+                    BlockState type = this.level.getBlockStateIfLoaded(this.destroyPos); // Paper - don't load unloaded chunks for stale records here
+                    if (type != null) this.level.destroyBlockProgress(this.player.getId(), this.destroyPos, -1);
+                    if (type != null) this.debugLogging(pos, true, sequence, "aborted mismatched destroying");
+                    this.destroyPos = BlockPos.ZERO; // Paper
                 }
 
                 this.level.destroyBlockProgress(this.player.getId(), pos, -1);
                 this.debugLogging(pos, true, sequence, "aborted destroying");
+
+                CraftEventFactory.callBlockDamageAbortEvent(this.player, pos, this.player.getInventory().getSelected()); // CraftBukkit
             }
+
         }
+
+        this.level.chunkPacketBlockController.onPlayerLeftClickBlock(this, pos, action, direction, worldHeight, sequence); // Paper - Anti-Xray
     }
 
     public void destroyAndAck(BlockPos pos, int sequence, String reason) {
@@ -233,40 +345,134 @@
             this.player.connection.send(new ClientboundBlockUpdatePacket(pos, this.level.getBlockState(pos)));
             this.debugLogging(pos, false, sequence, reason);
         }
+
     }
 
     public boolean destroyBlock(BlockPos pos) {
-        BlockState blockState = this.level.getBlockState(pos);
-        if (!this.player.getMainHandItem().getItem().canAttackBlock(blockState, this.level, pos, this.player)) {
+        BlockState iblockdata = this.level.getBlockState(pos);
+        // CraftBukkit start - fire BlockBreakEvent
+        org.bukkit.block.Block bblock = CraftBlock.at(this.level, pos);
+        BlockBreakEvent event = null;
+
+        if (this.player instanceof ServerPlayer) {
+            // Sword + Creative mode pre-cancel
+            boolean isSwordNoBreak = !this.player.getMainHandItem().getItem().canAttackBlock(iblockdata, this.level, pos, this.player);
+
+            // Tell client the block is gone immediately then process events
+            // Don't tell the client if its a creative sword break because its not broken!
+            if (false && this.level.getBlockEntity(pos) == null && !isSwordNoBreak) { // Paper - Don't resync block
+                ClientboundBlockUpdatePacket packet = new ClientboundBlockUpdatePacket(pos, Blocks.AIR.defaultBlockState());
+                this.player.connection.send(packet);
+            }
+
+            event = new BlockBreakEvent(bblock, this.player.getBukkitEntity());
+
+            // Sword + Creative mode pre-cancel
+            event.setCancelled(isSwordNoBreak);
+
+            // Calculate default block experience
+            BlockState nmsData = this.level.getBlockState(pos);
+            Block nmsBlock = nmsData.getBlock();
+
+            ItemStack itemstack = this.player.getItemBySlot(EquipmentSlot.MAINHAND);
+
+            if (nmsBlock != null && !event.isCancelled() && !this.isCreative() && this.player.hasCorrectToolForDrops(nmsBlock.defaultBlockState())) {
+                event.setExpToDrop(nmsBlock.getExpDrop(nmsData, this.level, pos, itemstack, true));
+            }
+
+            this.level.getCraftServer().getPluginManager().callEvent(event);
+
+            if (event.isCancelled()) {
+                if (isSwordNoBreak) {
+                    return false;
+                }
+                // Paper start - Don't resync blocks
+                // Let the client know the block still exists
+                //this.player.connection.send(new ClientboundBlockUpdatePacket(this.level, pos));
+
+                // Brute force all possible updates
+                //for (Direction dir : Direction.values()) {
+                //    this.player.connection.send(new ClientboundBlockUpdatePacket(this.level, pos.relative(dir)));
+                //}
+                // Paper end - Don't resync blocks
+
+                // Update any tile entity data for this block
+                if (!captureSentBlockEntities) { // Paper - Send block entities after destroy prediction
+                BlockEntity tileentity = this.level.getBlockEntity(pos);
+                if (tileentity != null) {
+                    this.player.connection.send(tileentity.getUpdatePacket());
+                }
+                } else {capturedBlockEntity = true;} // Paper - Send block entities after destroy prediction
+                return false;
+            }
+        }
+        // CraftBukkit end
+
+        if (false && !this.player.getMainHandItem().getItem().canAttackBlock(iblockdata, this.level, pos, this.player)) { // CraftBukkit - false
             return false;
         } else {
-            BlockEntity blockEntity = this.level.getBlockEntity(pos);
-            Block block = blockState.getBlock();
-            if (block instanceof GameMasterBlock && !this.player.canUseGameMasterBlocks()) {
-                this.level.sendBlockUpdated(pos, blockState, blockState, 3);
+            iblockdata = this.level.getBlockState(pos); // CraftBukkit - update state from plugins
+            if (iblockdata.isAir()) return false; // CraftBukkit - A plugin set block to air without cancelling
+            BlockEntity tileentity = this.level.getBlockEntity(pos);
+            Block block = iblockdata.getBlock();
+
+            if (block instanceof GameMasterBlock && !this.player.canUseGameMasterBlocks() && !(block instanceof net.minecraft.world.level.block.CommandBlock && (this.player.isCreative() && this.player.getBukkitEntity().hasPermission("minecraft.commandblock")))) { // Paper - command block permission
+                this.level.sendBlockUpdated(pos, iblockdata, iblockdata, 3);
                 return false;
             } else if (this.player.blockActionRestricted(this.level, pos, this.gameModeForPlayer)) {
                 return false;
             } else {
-                BlockState blockState2 = block.playerWillDestroy(this.level, pos, blockState, this.player);
-                boolean bl = this.level.removeBlock(pos, false);
-                if (bl) {
-                    block.destroy(this.level, pos, blockState2);
+                // CraftBukkit start
+                org.bukkit.block.BlockState state = bblock.getState();
+                this.level.captureDrops = new ArrayList<>();
+                // CraftBukkit end
+                BlockState iblockdata1 = block.playerWillDestroy(this.level, pos, iblockdata, this.player);
+                boolean flag = this.level.removeBlock(pos, false);
+
+                if (flag) {
+                    block.destroy(this.level, pos, iblockdata1);
                 }
 
+                ItemStack mainHandStack = null; // Paper - Trigger bee_nest_destroyed trigger in the correct place
+                boolean isCorrectTool = false; // Paper - Trigger bee_nest_destroyed trigger in the correct place
                 if (this.isCreative()) {
-                    return true;
+                    // return true; // CraftBukkit
                 } else {
-                    ItemStack itemStack = this.player.getMainHandItem();
-                    ItemStack itemStack2 = itemStack.copy();
-                    boolean bl2 = this.player.hasCorrectToolForDrops(blockState2);
-                    itemStack.mineBlock(this.level, blockState2, pos, this.player);
-                    if (bl && bl2) {
-                        block.playerDestroy(this.level, this.player, pos, blockState2, blockEntity, itemStack2);
+                    ItemStack itemstack = this.player.getMainHandItem();
+                    ItemStack itemstack1 = itemstack.copy();
+                    boolean flag1 = this.player.hasCorrectToolForDrops(iblockdata1);
+                    mainHandStack = itemstack1; // Paper - Trigger bee_nest_destroyed trigger in the correct place
+                    isCorrectTool = flag1; // Paper - Trigger bee_nest_destroyed trigger in the correct place
+
+                    itemstack.mineBlock(this.level, iblockdata1, pos, this.player);
+                    if (flag && flag1/* && event.isDropItems() */) { // CraftBukkit - Check if block should drop items // Paper - fix drops not preventing stats/food exhaustion
+                        block.playerDestroy(this.level, this.player, pos, iblockdata1, tileentity, itemstack1, event.isDropItems(), false); // Paper - fix drops not preventing stats/food exhaustion
                     }
 
-                    return true;
+                    // return true; // CraftBukkit
+                }
+                // CraftBukkit start
+                java.util.List<net.minecraft.world.entity.item.ItemEntity> itemsToDrop = this.level.captureDrops; // Paper - capture all item additions to the world
+                this.level.captureDrops = null; // Paper - capture all item additions to the world; Remove this earlier so that we can actually drop stuff
+                if (event.isDropItems()) {
+                    org.bukkit.craftbukkit.event.CraftEventFactory.handleBlockDropItemEvent(bblock, state, this.player, itemsToDrop); // Paper - capture all item additions to the world
+                }
+                //this.level.captureDrops = null; // Paper - capture all item additions to the world; move up
+
+                // Drop event experience
+                if (flag && event != null) {
+                    iblockdata.getBlock().popExperience(this.level, pos, event.getExpToDrop(), this.player); // Paper
+                }
+                // Paper start - Trigger bee_nest_destroyed trigger in the correct place (check impls of block#playerDestroy)
+                if (mainHandStack != null) {
+                    if (flag && isCorrectTool && event.isDropItems() && block instanceof net.minecraft.world.level.block.BeehiveBlock && tileentity instanceof net.minecraft.world.level.block.entity.BeehiveBlockEntity beehiveBlockEntity) { // simulates the guard on block#playerDestroy above
+                        CriteriaTriggers.BEE_NEST_DESTROYED.trigger(player, iblockdata, mainHandStack, beehiveBlockEntity.getOccupantCount());
+                    }
                 }
+                // Paper end - Trigger bee_nest_destroyed trigger in the correct place
+
+                return true;
+                // CraftBukkit end
             }
         }
     }
@@ -279,18 +485,19 @@
         } else {
             int i = stack.getCount();
             int j = stack.getDamageValue();
-            InteractionResultHolder<ItemStack> interactionResultHolder = stack.use(world, player, hand);
-            ItemStack itemStack = interactionResultHolder.getObject();
-            if (itemStack == stack && itemStack.getCount() == i && itemStack.getUseDuration(player) <= 0 && itemStack.getDamageValue() == j) {
-                return interactionResultHolder.getResult();
-            } else if (interactionResultHolder.getResult() == InteractionResult.FAIL && itemStack.getUseDuration(player) > 0 && !player.isUsingItem()) {
-                return interactionResultHolder.getResult();
+            InteractionResultHolder<ItemStack> interactionresultwrapper = stack.use(world, player, hand);
+            ItemStack itemstack1 = (ItemStack) interactionresultwrapper.getObject();
+
+            if (itemstack1 == stack && itemstack1.getCount() == i && itemstack1.getUseDuration(player) <= 0 && itemstack1.getDamageValue() == j) {
+                return interactionresultwrapper.getResult();
+            } else if (interactionresultwrapper.getResult() == InteractionResult.FAIL && itemstack1.getUseDuration(player) > 0 && !player.isUsingItem()) {
+                return interactionresultwrapper.getResult();
             } else {
-                if (stack != itemStack) {
-                    player.setItemInHand(hand, itemStack);
+                if (stack != itemstack1) {
+                    player.setItemInHand(hand, itemstack1);
                 }
 
-                if (itemStack.isEmpty()) {
+                if (itemstack1.isEmpty()) {
                     player.setItemInHand(hand, ItemStack.EMPTY);
                 }
 
@@ -298,61 +505,118 @@
                     player.inventoryMenu.sendAllDataToRemote();
                 }
 
-                return interactionResultHolder.getResult();
+                return interactionresultwrapper.getResult();
             }
         }
     }
 
+    // CraftBukkit start - whole method
+    public boolean interactResult = false;
+    public boolean firedInteract = false;
+    public BlockPos interactPosition;
+    public InteractionHand interactHand;
+    public ItemStack interactItemStack;
     public InteractionResult useItemOn(ServerPlayer player, Level world, ItemStack stack, InteractionHand hand, BlockHitResult hitResult) {
-        BlockPos blockPos = hitResult.getBlockPos();
-        BlockState blockState = world.getBlockState(blockPos);
-        if (!blockState.getBlock().isEnabled(world.enabledFeatures())) {
+        BlockPos blockposition = hitResult.getBlockPos();
+        BlockState iblockdata = world.getBlockState(blockposition);
+        boolean cancelledBlock = false;
+        boolean cancelledItem = false; // Paper - correctly handle items on cooldown
+
+        if (!iblockdata.getBlock().isEnabled(world.enabledFeatures())) {
             return InteractionResult.FAIL;
         } else if (this.gameModeForPlayer == GameType.SPECTATOR) {
-            MenuProvider menuProvider = blockState.getMenuProvider(world, blockPos);
-            if (menuProvider != null) {
-                player.openMenu(menuProvider);
+            MenuProvider itileinventory = iblockdata.getMenuProvider(world, blockposition);
+            cancelledBlock = !(itileinventory instanceof MenuProvider);
+        }
+
+        if (player.getCooldowns().isOnCooldown(stack.getItem())) {
+            cancelledItem = true; // Paper - correctly handle items on cooldown
+        }
+
+        PlayerInteractEvent event = CraftEventFactory.callPlayerInteractEvent(player, Action.RIGHT_CLICK_BLOCK, blockposition, hitResult.getDirection(), stack, cancelledBlock, cancelledItem, hand, hitResult.getLocation()); // Paper - correctly handle items on cooldown
+        this.firedInteract = true;
+        this.interactResult = event.useItemInHand() == Event.Result.DENY;
+        this.interactPosition = blockposition.immutable();
+        this.interactHand = hand;
+        this.interactItemStack = stack.copy();
+
+        if (event.useInteractedBlock() == Event.Result.DENY) {
+            // If we denied a door from opening, we need to send a correcting update to the client, as it already opened the door.
+            if (iblockdata.getBlock() instanceof DoorBlock) {
+                // Paper start - Don't resync blocks
+                // boolean bottom = iblockdata.getValue(DoorBlock.HALF) == DoubleBlockHalf.LOWER;
+                // player.connection.send(new ClientboundBlockUpdatePacket(world, bottom ? blockposition.above() : blockposition.below()));
+                // Paper end - Don't resync blocks
+            } else if (iblockdata.getBlock() instanceof CakeBlock) {
+                player.getBukkitEntity().sendHealthUpdate(); // SPIGOT-1341 - reset health for cake
+            } else if (this.interactItemStack.getItem() instanceof DoubleHighBlockItem) {
+                // send a correcting update to the client, as it already placed the upper half of the bisected item
+                //player.connection.send(new ClientboundBlockUpdatePacket(world, blockposition.relative(hitResult.getDirection()).above())); // Paper - Don't resync blocks
+
+                // send a correcting update to the client for the block above as well, this because of replaceable blocks (such as grass, sea grass etc)
+                //player.connection.send(new ClientboundBlockUpdatePacket(world, blockposition.above())); // Paper - Don't resync blocks
+            // Paper start - extend Player Interact cancellation // TODO: consider merging this into the extracted method
+            } else if (iblockdata.is(Blocks.JIGSAW) || iblockdata.is(Blocks.STRUCTURE_BLOCK) || iblockdata.getBlock() instanceof net.minecraft.world.level.block.CommandBlock) {
+                player.connection.send(new net.minecraft.network.protocol.game.ClientboundContainerClosePacket(this.player.containerMenu.containerId));
+            }
+            // Paper end - extend Player Interact cancellation
+            player.getBukkitEntity().updateInventory(); // SPIGOT-2867
+            this.player.resyncUsingItem(this.player); // Paper - Properly cancel usable items
+            return (event.useItemInHand() != Event.Result.ALLOW) ? InteractionResult.SUCCESS : InteractionResult.PASS;
+        } else if (this.gameModeForPlayer == GameType.SPECTATOR) {
+            MenuProvider itileinventory = iblockdata.getMenuProvider(world, blockposition);
+
+            if (itileinventory != null && player.openMenu(itileinventory).isPresent()) { // Paper - Fix InventoryOpenEvent cancellation
                 return InteractionResult.SUCCESS;
             } else {
                 return InteractionResult.PASS;
             }
         } else {
-            boolean bl = !player.getMainHandItem().isEmpty() || !player.getOffhandItem().isEmpty();
-            boolean bl2 = player.isSecondaryUseActive() && bl;
-            ItemStack itemStack = stack.copy();
-            if (!bl2) {
-                ItemInteractionResult itemInteractionResult = blockState.useItemOn(player.getItemInHand(hand), world, player, hand, hitResult);
-                if (itemInteractionResult.consumesAction()) {
-                    CriteriaTriggers.ITEM_USED_ON_BLOCK.trigger(player, blockPos, itemStack);
-                    return itemInteractionResult.result();
+            boolean flag = !player.getMainHandItem().isEmpty() || !player.getOffhandItem().isEmpty();
+            boolean flag1 = player.isSecondaryUseActive() && flag;
+            ItemStack itemstack1 = stack.copy();
+            InteractionResult enuminteractionresult;
+
+            if (!flag1) {
+                ItemInteractionResult iteminteractionresult = iblockdata.useItemOn(player.getItemInHand(hand), world, player, hand, hitResult);
+
+                if (iteminteractionresult.consumesAction()) {
+                    CriteriaTriggers.ITEM_USED_ON_BLOCK.trigger(player, blockposition, itemstack1);
+                    return iteminteractionresult.result();
                 }
 
-                if (itemInteractionResult == ItemInteractionResult.PASS_TO_DEFAULT_BLOCK_INTERACTION && hand == InteractionHand.MAIN_HAND) {
-                    InteractionResult interactionResult = blockState.useWithoutItem(world, player, hitResult);
-                    if (interactionResult.consumesAction()) {
-                        CriteriaTriggers.DEFAULT_BLOCK_USE.trigger(player, blockPos);
-                        return interactionResult;
+                if (iteminteractionresult == ItemInteractionResult.PASS_TO_DEFAULT_BLOCK_INTERACTION && hand == InteractionHand.MAIN_HAND) {
+                    enuminteractionresult = iblockdata.useWithoutItem(world, player, hitResult);
+                    if (enuminteractionresult.consumesAction()) {
+                        CriteriaTriggers.DEFAULT_BLOCK_USE.trigger(player, blockposition);
+                        return enuminteractionresult;
                     }
                 }
             }
 
-            if (!stack.isEmpty() && !player.getCooldowns().isOnCooldown(stack.getItem())) {
-                UseOnContext useOnContext = new UseOnContext(player, hand, hitResult);
-                InteractionResult interactionResult2;
+            if (!stack.isEmpty() && !this.interactResult) { // add !interactResult SPIGOT-764
+                UseOnContext itemactioncontext = new UseOnContext(player, hand, hitResult);
+
                 if (this.isCreative()) {
                     int i = stack.getCount();
-                    interactionResult2 = stack.useOn(useOnContext);
+
+                    enuminteractionresult = stack.useOn(itemactioncontext);
                     stack.setCount(i);
                 } else {
-                    interactionResult2 = stack.useOn(useOnContext);
+                    enuminteractionresult = stack.useOn(itemactioncontext);
                 }
 
-                if (interactionResult2.consumesAction()) {
-                    CriteriaTriggers.ITEM_USED_ON_BLOCK.trigger(player, blockPos, itemStack);
+                if (enuminteractionresult.consumesAction()) {
+                    CriteriaTriggers.ITEM_USED_ON_BLOCK.trigger(player, blockposition, itemstack1);
                 }
 
-                return interactionResult2;
+                return enuminteractionresult;
             } else {
+                // Paper start - Properly cancel usable items; Cancel only if cancelled + if the interact result is different from default response
+                if (this.interactResult && this.interactResult != cancelledItem) {
+                    this.player.resyncUsingItem(this.player);
+                }
+                // Paper end - Properly cancel usable items
                 return InteractionResult.PASS;
             }
         }
