--- a/net/minecraft/world/level/block/TargetBlock.java
+++ b/net/minecraft/world/level/block/TargetBlock.java
@@ -42,6 +42,10 @@
     @Override
     protected void onProjectileHit(Level world, BlockState state, BlockHitResult hit, Projectile projectile) {
         int i = updateRedstoneOutput(world, state, hit, projectile);
+        // Paper start - Add TargetHitEvent
+    }
+    private static void awardTargetHitCriteria(Projectile projectile, BlockHitResult hit, int i) {
+        // Paper end - Add TargetHitEvent
         if (projectile.getOwner() instanceof ServerPlayer serverPlayer) {
             serverPlayer.awardStat(Stats.TARGET_HIT);
             CriteriaTriggers.TARGET_BLOCK_HIT.trigger(serverPlayer, projectile, hit.getLocation(), i);
@@ -51,10 +55,31 @@
     private static int updateRedstoneOutput(LevelAccessor world, BlockState state, BlockHitResult hitResult, Entity entity) {
         int i = getRedstoneStrength(hitResult, hitResult.getLocation());
         int j = entity instanceof AbstractArrow ? 20 : 8;
+        // Paper start - Add TargetHitEvent
+        boolean shouldAward = false;
+        if (entity instanceof Projectile) {
+            final Projectile projectile = (Projectile) entity;
+            final org.bukkit.craftbukkit.block.CraftBlock craftBlock = org.bukkit.craftbukkit.block.CraftBlock.at(world, hitResult.getBlockPos());
+            final org.bukkit.block.BlockFace blockFace = org.bukkit.craftbukkit.block.CraftBlock.notchToBlockFace(hitResult.getDirection());
+            final io.papermc.paper.event.block.TargetHitEvent targetHitEvent = new io.papermc.paper.event.block.TargetHitEvent((org.bukkit.entity.Projectile) projectile.getBukkitEntity(), craftBlock, blockFace, i);
+            if (targetHitEvent.callEvent()) {
+                i = targetHitEvent.getSignalStrength();
+                shouldAward = true;
+            } else {
+                return i;
+            }
+        }
+        // Paper end - Add TargetHitEvent
         if (!world.getBlockTicks().hasScheduledTick(hitResult.getBlockPos(), state.getBlock())) {
             setOutputPower(world, state, i, hitResult.getBlockPos(), j);
         }
 
+        // Paper start - Award Hit Criteria after Block Update
+        if (shouldAward) {
+            awardTargetHitCriteria((Projectile) entity, hitResult, i);
+        }
+        // Paper end - Award Hit Criteria after Block Update
+
         return i;
     }
 
