See: Description
| Interface | Description |
|---|---|
| Handle<T extends SmartEvent> |
a class that handles and runs the given consumer after checking the requirements.
|
| Icon |
a class that holds the
ItemStack to put the given inventory. |
| InventoryContents |
represents the content of an inventory.
|
| InventoryOpener |
a class that opens
Inventorys from the given InventoryTypes. |
| InventoryProvider |
a class that allows to manage player's inventory contents.
|
| Page |
an interface to determine
Inventory. |
| Pagination |
a class which lets you switch pages;
easily get icons in the given page,
easily manipulate the pages and
check if a page is the first or the last one
(
Pagination.isFirst() / Pagination.isLast()). |
| SlotIterator |
a class that allows you to iterate through the slots of
an inventory either
horizontally
or vertically. |
| SmartInventory |
a class that manages all smart inventories.
|
| Type<T> |
an interface to determine type of the classes at runtime.
|
| Enum | Description |
|---|---|
| SlotIterator.Type |
the iterate type of the inventory.
|
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