public abstract class LayoutGameActivity extends BaseGameActivity
IGameInterface.OnCreateResourcesCallback, IGameInterface.OnCreateSceneCallback, IGameInterface.OnPopulateSceneCallbackmEngine, mRenderSurfaceView| Constructor and Description |
|---|
LayoutGameActivity() |
| Modifier and Type | Method and Description |
|---|---|
protected abstract int |
getLayoutID() |
protected abstract int |
getRenderSurfaceViewID() |
protected void |
onSetContentView() |
createSurfaceViewLayoutParams, disableAccelerationSensor, disableLocationSensor, disableOrientationSensor, enableAccelerationSensor, enableAccelerationSensor, enableLocationSensor, enableOrientationSensor, enableOrientationSensor, enableVibrator, getEngine, getFontManager, getMusicManager, getShaderProgramManager, getSoundManager, getTextureManager, getVertexBufferObjectManager, isGameLoaded, isGamePaused, isGameRunning, onCreate, onCreateEngine, onCreateGame, onDestroy, onDestroyResources, onGameCreated, onGameDestroyed, onPause, onPauseGame, onReloadResources, onResume, onResumeGame, onSurfaceChanged, onSurfaceCreated, onWindowFocusChanged, runOnUpdateThread, runOnUpdateThreaddoAsync, doAsync, doAsync, doProgressAsync, doProgressAsync, toastOnUIThread, toastOnUIThreadclone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitonCreateEngineOptions, onCreateResources, onCreateScene, onPopulateSceneprotected abstract int getLayoutID()
protected abstract int getRenderSurfaceViewID()
protected void onSetContentView()
onSetContentView in class BaseGameActivity