| Interface | Description |
|---|---|
| IVertexBufferObject |
(c) Zynga 2011
|
| Class | Description |
|---|---|
| HighPerformanceVertexBufferObject |
Compared to a
LowMemoryVertexBufferObject, the HighPerformanceVertexBufferObject uses 2x the heap memory,
at the benefit of significantly faster data buffering (up to 5x faster! |
| LowMemoryVertexBufferObject |
Compared to a
HighPerformanceVertexBufferObject, the LowMemoryVertexBufferObject uses 50% less heap memory,
at the cost of significantly slower data buffering (up to 5x slower! |
| SharedMemoryVertexBufferObject |
Compared to
ZeroMemoryVertexBufferObject, all SharedMemoryVertexBufferObjects share a single ByteBuffer which is used by whichever SharedMemoryVertexBufferObject instance is currently buffering data,
at the cost of expensive data buffering (up to 5x slower! |
| VertexBufferObject |
TODO Extract a common base class from
VertexBufferObject and ZeroMemoryVertexBufferObject (due to significant code duplication). |
| VertexBufferObjectManager |
(c) 2010 Nicolas Gramlich
(c) 2011 Zynga Inc.
|
| ZeroMemoryVertexBufferObject |
Compared to a
HighPerformanceVertexBufferObject or a LowMemoryVertexBufferObject, the ZeroMemoryVertexBufferObject uses no permanent heap memory,
at the cost of expensive data buffering (up to 5x slower! |
| Enum | Description |
|---|---|
| DrawType |
(c) Zynga 2012
|