public class TextureRegion extends BaseTextureRegion
| Modifier and Type | Field and Description |
|---|---|
protected boolean |
mRotated |
protected float |
mScale |
protected float |
mTextureHeight |
protected float |
mTextureWidth |
protected float |
mTextureX |
protected float |
mTextureY |
protected float |
mU |
protected float |
mU2 |
protected float |
mV |
protected float |
mV2 |
mTexture| Constructor and Description |
|---|
TextureRegion(ITexture pTexture,
float pTextureX,
float pTextureY,
float pTextureWidth,
float pTextureHeight) |
TextureRegion(ITexture pTexture,
float pTextureX,
float pTextureY,
float pTextureWidth,
float pTextureHeight,
boolean pRotated) |
TextureRegion(ITexture pTexture,
float pTextureX,
float pTextureY,
float pTextureWidth,
float pTextureHeight,
float pScale) |
TextureRegion(ITexture pTexture,
float pTextureX,
float pTextureY,
float pTextureWidth,
float pTextureHeight,
float pScale,
boolean pRotated) |
| Modifier and Type | Method and Description |
|---|---|
TextureRegion |
deepCopy() |
float |
getHeight()
Note: Takes
ITextureRegion.getScale() into account! |
float |
getScale() |
float |
getTextureX() |
float |
getTextureY() |
float |
getU() |
float |
getU2() |
float |
getV() |
float |
getV2() |
float |
getWidth()
Note: Takes
ITextureRegion.getScale() into account! |
boolean |
isRotated() |
boolean |
isScaled() |
void |
set(float pTextureX,
float pTextureY,
float pTextureWidth,
float pTextureHeight) |
void |
setTextureHeight(float pTextureHeight) |
void |
setTexturePosition(float pTextureX,
float pTextureY) |
void |
setTextureSize(float pTextureWidth,
float pTextureHeight) |
void |
setTextureWidth(float pTextureWidth) |
void |
setTextureX(float pTextureX) |
void |
setTextureY(float pTextureY) |
void |
updateUV() |
getTextureprotected float mTextureX
protected float mTextureY
protected float mTextureWidth
protected float mTextureHeight
protected float mU
protected float mU2
protected float mV
protected float mV2
protected final float mScale
protected final boolean mRotated
public TextureRegion(ITexture pTexture, float pTextureX, float pTextureY, float pTextureWidth, float pTextureHeight)
public TextureRegion(ITexture pTexture, float pTextureX, float pTextureY, float pTextureWidth, float pTextureHeight, boolean pRotated)
public TextureRegion(ITexture pTexture, float pTextureX, float pTextureY, float pTextureWidth, float pTextureHeight, float pScale)
public TextureRegion(ITexture pTexture, float pTextureX, float pTextureY, float pTextureWidth, float pTextureHeight, float pScale, boolean pRotated)
public TextureRegion deepCopy()
deepCopy in interface ITextureRegiondeepCopy in class BaseTextureRegionpublic float getTextureX()
public float getTextureY()
public void setTextureX(float pTextureX)
public void setTextureY(float pTextureY)
public void setTexturePosition(float pTextureX,
float pTextureY)
public float getWidth()
ITextureRegionITextureRegion.getScale() into account!public float getHeight()
ITextureRegionITextureRegion.getScale() into account!public void setTextureWidth(float pTextureWidth)
public void setTextureHeight(float pTextureHeight)
public void setTextureSize(float pTextureWidth,
float pTextureHeight)
public void set(float pTextureX,
float pTextureY,
float pTextureWidth,
float pTextureHeight)
public float getU()
public float getU2()
public float getV()
public float getV2()
public boolean isScaled()
public float getScale()
public boolean isRotated()
public void updateUV()