public class BitmapTextureAtlasTextureRegionFactory
extends java.lang.Object
| Constructor and Description |
|---|
BitmapTextureAtlasTextureRegionFactory() |
| Modifier and Type | Method and Description |
|---|---|
static TextureRegion |
createFromAsset(BitmapTextureAtlas pBitmapTextureAtlas,
android.content.res.AssetManager pAssetManager,
java.lang.String pAssetPath,
int pTextureX,
int pTextureY) |
static TextureRegion |
createFromAsset(BitmapTextureAtlas pBitmapTextureAtlas,
android.content.Context pContext,
java.lang.String pAssetPath,
int pTextureX,
int pTextureY) |
static TextureRegion |
createFromAsset(BuildableBitmapTextureAtlas pBuildableBitmapTextureAtlas,
android.content.res.AssetManager pAssetManager,
java.lang.String pAssetPath) |
static TextureRegion |
createFromAsset(BuildableBitmapTextureAtlas pBuildableBitmapTextureAtlas,
android.content.res.AssetManager pAssetManager,
java.lang.String pAssetPath,
boolean pRotated) |
static TextureRegion |
createFromAsset(BuildableBitmapTextureAtlas pBuildableBitmapTextureAtlas,
android.content.Context pContext,
java.lang.String pAssetPath) |
static TextureRegion |
createFromAsset(BuildableBitmapTextureAtlas pBuildableBitmapTextureAtlas,
android.content.Context pContext,
java.lang.String pAssetPath,
boolean pRotated) |
static TextureRegion |
createFromResource(BitmapTextureAtlas pBitmapTextureAtlas,
android.content.Context pContext,
int pDrawableResourceID,
int pTextureX,
int pTextureY) |
static TextureRegion |
createFromResource(BitmapTextureAtlas pBitmapTextureAtlas,
android.content.res.Resources pResources,
int pDrawableResourceID,
int pTextureX,
int pTextureY) |
static TextureRegion |
createFromResource(BuildableBitmapTextureAtlas pBuildableBitmapTextureAtlas,
android.content.Context pContext,
int pDrawableResourceID) |
static TextureRegion |
createFromResource(BuildableBitmapTextureAtlas pBuildableBitmapTextureAtlas,
android.content.Context pContext,
int pDrawableResourceID,
boolean pRotated) |
static TextureRegion |
createFromResource(BuildableBitmapTextureAtlas pBuildableBitmapTextureAtlas,
android.content.res.Resources pResources,
int pDrawableResourceID) |
static TextureRegion |
createFromResource(BuildableBitmapTextureAtlas pBuildableBitmapTextureAtlas,
android.content.res.Resources pResources,
int pDrawableResourceID,
boolean pRotated) |
static TextureRegion |
createFromSource(BitmapTextureAtlas pBitmapTextureAtlas,
IBitmapTextureAtlasSource pBitmapTextureAtlasSource,
int pTextureX,
int pTextureY) |
static TextureRegion |
createFromSource(BuildableBitmapTextureAtlas pBuildableBitmapTextureAtlas,
IBitmapTextureAtlasSource pBitmapTextureAtlasSource) |
static TextureRegion |
createFromSource(BuildableBitmapTextureAtlas pBuildableBitmapTextureAtlas,
IBitmapTextureAtlasSource pBitmapTextureAtlasSource,
boolean pRotated) |
static TiledTextureRegion |
createTiledFromAsset(BitmapTextureAtlas pBitmapTextureAtlas,
android.content.res.AssetManager pAssetManager,
java.lang.String pAssetPath,
int pTextureX,
int pTextureY,
int pTileColumns,
int pTileRows) |
static TiledTextureRegion |
createTiledFromAsset(BitmapTextureAtlas pBitmapTextureAtlas,
android.content.Context pContext,
java.lang.String pAssetPath,
int pTextureX,
int pTextureY,
int pTileColumns,
int pTileRows) |
static TiledTextureRegion |
createTiledFromAsset(BuildableBitmapTextureAtlas pBuildableBitmapTextureAtlas,
android.content.res.AssetManager pAssetManager,
java.lang.String pAssetPath,
int pTileColumns,
int pTileRows) |
static TiledTextureRegion |
createTiledFromAsset(BuildableBitmapTextureAtlas pBuildableBitmapTextureAtlas,
android.content.Context pContext,
java.lang.String pAssetPath,
int pTileColumns,
int pTileRows) |
static TiledTextureRegion |
createTiledFromAssetDirectory(BuildableBitmapTextureAtlas pBuildableBitmapTextureAtlas,
android.content.res.AssetManager pAssetManager,
java.lang.String pAssetSubdirectory)
Loads all files from a given assets directory (in alphabetical order) as consecutive tiles of an
TiledTextureRegion. |
static TiledTextureRegion |
createTiledFromResource(BitmapTextureAtlas pBitmapTextureAtlas,
android.content.Context pContext,
int pDrawableResourceID,
int pTextureX,
int pTextureY,
int pTileColumns,
int pTileRows) |
static TiledTextureRegion |
createTiledFromResource(BitmapTextureAtlas pBitmapTextureAtlas,
android.content.res.Resources pResources,
int pDrawableResourceID,
int pTextureX,
int pTextureY,
int pTileColumns,
int pTileRows) |
static TiledTextureRegion |
createTiledFromResource(BuildableBitmapTextureAtlas pBuildableBitmapTextureAtlas,
android.content.Context pContext,
int pDrawableResourceID,
int pTileColumns,
int pTileRows) |
static TiledTextureRegion |
createTiledFromResource(BuildableBitmapTextureAtlas pBuildableBitmapTextureAtlas,
android.content.res.Resources pResources,
int pDrawableResourceID,
int pTileColumns,
int pTileRows) |
static TiledTextureRegion |
createTiledFromSource(BitmapTextureAtlas pBitmapTextureAtlas,
IBitmapTextureAtlasSource pBitmapTextureAtlasSource,
int pTextureX,
int pTextureY,
int pTileColumns,
int pTileRows) |
static TiledTextureRegion |
createTiledFromSource(BuildableBitmapTextureAtlas pBuildableBitmapTextureAtlas,
IBitmapTextureAtlasSource pBitmapTextureAtlasSource,
int pTileColumns,
int pTileRows) |
static java.lang.String |
getAssetBasePath() |
static void |
reset() |
static void |
setAssetBasePath(java.lang.String pAssetBasePath) |
public BitmapTextureAtlasTextureRegionFactory()
public static void setAssetBasePath(java.lang.String pAssetBasePath)
pAssetBasePath - must end with '/' or have .length() == 0.public static java.lang.String getAssetBasePath()
public static void reset()
public static TextureRegion createFromAsset(BitmapTextureAtlas pBitmapTextureAtlas, android.content.Context pContext, java.lang.String pAssetPath, int pTextureX, int pTextureY)
public static TextureRegion createFromAsset(BitmapTextureAtlas pBitmapTextureAtlas, android.content.res.AssetManager pAssetManager, java.lang.String pAssetPath, int pTextureX, int pTextureY)
public static TiledTextureRegion createTiledFromAsset(BitmapTextureAtlas pBitmapTextureAtlas, android.content.Context pContext, java.lang.String pAssetPath, int pTextureX, int pTextureY, int pTileColumns, int pTileRows)
public static TiledTextureRegion createTiledFromAsset(BitmapTextureAtlas pBitmapTextureAtlas, android.content.res.AssetManager pAssetManager, java.lang.String pAssetPath, int pTextureX, int pTextureY, int pTileColumns, int pTileRows)
public static TextureRegion createFromResource(BitmapTextureAtlas pBitmapTextureAtlas, android.content.Context pContext, int pDrawableResourceID, int pTextureX, int pTextureY)
public static TextureRegion createFromResource(BitmapTextureAtlas pBitmapTextureAtlas, android.content.res.Resources pResources, int pDrawableResourceID, int pTextureX, int pTextureY)
public static TiledTextureRegion createTiledFromResource(BitmapTextureAtlas pBitmapTextureAtlas, android.content.Context pContext, int pDrawableResourceID, int pTextureX, int pTextureY, int pTileColumns, int pTileRows)
public static TiledTextureRegion createTiledFromResource(BitmapTextureAtlas pBitmapTextureAtlas, android.content.res.Resources pResources, int pDrawableResourceID, int pTextureX, int pTextureY, int pTileColumns, int pTileRows)
public static TextureRegion createFromSource(BitmapTextureAtlas pBitmapTextureAtlas, IBitmapTextureAtlasSource pBitmapTextureAtlasSource, int pTextureX, int pTextureY)
public static TiledTextureRegion createTiledFromSource(BitmapTextureAtlas pBitmapTextureAtlas, IBitmapTextureAtlasSource pBitmapTextureAtlasSource, int pTextureX, int pTextureY, int pTileColumns, int pTileRows)
public static TextureRegion createFromAsset(BuildableBitmapTextureAtlas pBuildableBitmapTextureAtlas, android.content.Context pContext, java.lang.String pAssetPath)
public static TextureRegion createFromAsset(BuildableBitmapTextureAtlas pBuildableBitmapTextureAtlas, android.content.res.AssetManager pAssetManager, java.lang.String pAssetPath)
public static TextureRegion createFromAsset(BuildableBitmapTextureAtlas pBuildableBitmapTextureAtlas, android.content.Context pContext, java.lang.String pAssetPath, boolean pRotated)
public static TextureRegion createFromAsset(BuildableBitmapTextureAtlas pBuildableBitmapTextureAtlas, android.content.res.AssetManager pAssetManager, java.lang.String pAssetPath, boolean pRotated)
public static TiledTextureRegion createTiledFromAsset(BuildableBitmapTextureAtlas pBuildableBitmapTextureAtlas, android.content.Context pContext, java.lang.String pAssetPath, int pTileColumns, int pTileRows)
public static TiledTextureRegion createTiledFromAsset(BuildableBitmapTextureAtlas pBuildableBitmapTextureAtlas, android.content.res.AssetManager pAssetManager, java.lang.String pAssetPath, int pTileColumns, int pTileRows)
public static TextureRegion createFromResource(BuildableBitmapTextureAtlas pBuildableBitmapTextureAtlas, android.content.Context pContext, int pDrawableResourceID)
public static TextureRegion createFromResource(BuildableBitmapTextureAtlas pBuildableBitmapTextureAtlas, android.content.res.Resources pResources, int pDrawableResourceID)
public static TextureRegion createFromResource(BuildableBitmapTextureAtlas pBuildableBitmapTextureAtlas, android.content.Context pContext, int pDrawableResourceID, boolean pRotated)
public static TextureRegion createFromResource(BuildableBitmapTextureAtlas pBuildableBitmapTextureAtlas, android.content.res.Resources pResources, int pDrawableResourceID, boolean pRotated)
public static TiledTextureRegion createTiledFromResource(BuildableBitmapTextureAtlas pBuildableBitmapTextureAtlas, android.content.Context pContext, int pDrawableResourceID, int pTileColumns, int pTileRows)
public static TiledTextureRegion createTiledFromResource(BuildableBitmapTextureAtlas pBuildableBitmapTextureAtlas, android.content.res.Resources pResources, int pDrawableResourceID, int pTileColumns, int pTileRows)
public static TextureRegion createFromSource(BuildableBitmapTextureAtlas pBuildableBitmapTextureAtlas, IBitmapTextureAtlasSource pBitmapTextureAtlasSource)
public static TextureRegion createFromSource(BuildableBitmapTextureAtlas pBuildableBitmapTextureAtlas, IBitmapTextureAtlasSource pBitmapTextureAtlasSource, boolean pRotated)
public static TiledTextureRegion createTiledFromSource(BuildableBitmapTextureAtlas pBuildableBitmapTextureAtlas, IBitmapTextureAtlasSource pBitmapTextureAtlasSource, int pTileColumns, int pTileRows)
public static TiledTextureRegion createTiledFromAssetDirectory(BuildableBitmapTextureAtlas pBuildableBitmapTextureAtlas, android.content.res.AssetManager pAssetManager, java.lang.String pAssetSubdirectory)
TiledTextureRegion.pBuildableBitmapTextureAtlas - pAssetManager - pAssetSubdirectory - to load all files from "gfx/flowers" put "flowers" here (assuming, that you've used setAssetBasePath(String) with "gfx/" before.)