public class ContinuousHoldDetector extends HoldDetector implements IUpdateHandler
IUpdateHandler to the TextToSpeech.Engine or Scene to work properly.
(c) 2010 Nicolas Gramlich
(c) 2011 Zynga Inc.HoldDetector.IHoldDetectorListenerIUpdateHandler.IUpdateHandlerMatchermDownTimeMilliseconds, mDownX, mDownY, mHoldDetectorListener, mHoldX, mHoldY, mMaximumDistanceExceeded, mPointerID, mTriggerHoldMaximumDistance, mTriggerHoldMinimumMilliseconds, mTriggering, TRIGGER_HOLD_MAXIMUM_DISTANCE_DEFAULT, TRIGGER_HOLD_MINIMUM_MILLISECONDS_DEFAULT| Constructor and Description |
|---|
ContinuousHoldDetector(HoldDetector.IHoldDetectorListener pHoldDetectorListener) |
ContinuousHoldDetector(long pTriggerHoldMinimumMilliseconds,
float pTriggerHoldMaximumDistance,
float pTimeBetweenUpdates,
HoldDetector.IHoldDetectorListener pHoldDetectorListener) |
| Modifier and Type | Method and Description |
|---|---|
boolean |
onManagedTouchEvent(TouchEvent pSceneTouchEvent) |
void |
onUpdate(float pSecondsElapsed) |
protected void |
prepareHold(TouchEvent pSceneTouchEvent) |
void |
reset()
When
HoldDetector.isHolding() this method will call through to IHoldDetectorListener#onHoldFinished(HoldDetector, long, int, float, float). |
getTriggerHoldMaximumDistance, getTriggerHoldMinimumMilliseconds, isHolding, setTriggerHoldMaximumDistance, setTriggerHoldMinimumMilliseconds, triggerOnHold, triggerOnHoldFinished, triggerOnHoldStartedisEnabled, onSceneTouchEvent, onTouchEvent, setEnabledpublic ContinuousHoldDetector(HoldDetector.IHoldDetectorListener pHoldDetectorListener)
public ContinuousHoldDetector(long pTriggerHoldMinimumMilliseconds,
float pTriggerHoldMaximumDistance,
float pTimeBetweenUpdates,
HoldDetector.IHoldDetectorListener pHoldDetectorListener)
public void onUpdate(float pSecondsElapsed)
onUpdate in interface IUpdateHandlerpublic void reset()
HoldDetector.isHolding() this method will call through to IHoldDetectorListener#onHoldFinished(HoldDetector, long, int, float, float).reset in interface IUpdateHandlerreset in class HoldDetectorpublic boolean onManagedTouchEvent(TouchEvent pSceneTouchEvent)
onManagedTouchEvent in class HoldDetectorprotected void prepareHold(TouchEvent pSceneTouchEvent)
prepareHold in class HoldDetector