public class SpriteBatch extends Shape
IUpdateHandler.IUpdateHandlerMatcherIDisposable.AlreadyDisposedExceptionITouchArea.ITouchAreaMatcher| Modifier and Type | Field and Description |
|---|---|
static int |
COLOR_INDEX |
protected int |
mCapacity |
protected int |
mIndex |
protected ISpriteBatchVertexBufferObject |
mSpriteBatchVertexBufferObject |
protected ITexture |
mTexture |
protected int |
mVertices |
static int |
SPRITE_SIZE |
static int |
TEXTURECOORDINATES_INDEX_U |
static int |
TEXTURECOORDINATES_INDEX_V |
static int |
VERTEX_INDEX_X |
static int |
VERTEX_INDEX_Y |
static int |
VERTEX_SIZE |
static VertexBufferObjectAttributes |
VERTEXBUFFEROBJECTATTRIBUTES_DEFAULT |
static int |
VERTICES_PER_SPRITE |
mBlendFunctionDestination, mBlendFunctionSource, mBlendingEnabled, mShaderProgrammChildren, mChildrenIgnoreUpdate, mChildrenSortPending, mChildrenVisible, mColor, mCullingEnabled, mDisposed, mIgnoreUpdate, mRotation, mRotationCenterX, mRotationCenterY, mScaleCenterX, mScaleCenterY, mScaleX, mScaleY, mSkewCenterX, mSkewCenterY, mSkewX, mSkewY, mTag, mVisible, mX, mY, mZIndexBLENDFUNCTION_DESTINATION_DEFAULT, BLENDFUNCTION_DESTINATION_PREMULTIPLYALPHA_DEFAULT, BLENDFUNCTION_SOURCE_DEFAULT, BLENDFUNCTION_SOURCE_PREMULTIPLYALPHA_DEFAULTTAG_INVALID| Constructor and Description |
|---|
SpriteBatch(float pX,
float pY,
ITexture pTexture,
int pCapacity,
ISpriteBatchVertexBufferObject pSpriteBatchVertexBufferObject) |
SpriteBatch(float pX,
float pY,
ITexture pTexture,
int pCapacity,
ISpriteBatchVertexBufferObject pSpriteBatchVertexBufferObject,
ShaderProgram pShaderProgram) |
SpriteBatch(float pX,
float pY,
ITexture pTexture,
int pCapacity,
VertexBufferObjectManager pVertexBufferObjectManager) |
SpriteBatch(float pX,
float pY,
ITexture pTexture,
int pCapacity,
VertexBufferObjectManager pVertexBufferObjectManager,
DrawType pDrawType) |
SpriteBatch(float pX,
float pY,
ITexture pTexture,
int pCapacity,
VertexBufferObjectManager pVertexBufferObjectManager,
DrawType pDrawType,
ShaderProgram pShaderProgram) |
SpriteBatch(float pX,
float pY,
ITexture pTexture,
VertexBufferObjectManager pVertexBufferObjectManager,
int pCapacity,
ShaderProgram pShaderProgram) |
SpriteBatch(ITexture pTexture,
int pCapacity,
ISpriteBatchVertexBufferObject pSpriteBatchVertexBufferObject) |
SpriteBatch(ITexture pTexture,
int pCapacity,
ISpriteBatchVertexBufferObject pSpriteBatchVertexBufferObject,
ShaderProgram pShaderProgram) |
SpriteBatch(ITexture pTexture,
int pCapacity,
VertexBufferObjectManager pVertexBufferObjectManager) |
SpriteBatch(ITexture pTexture,
int pCapacity,
VertexBufferObjectManager pVertexBufferObjectManager,
DrawType pDrawType) |
SpriteBatch(ITexture pTexture,
int pCapacity,
VertexBufferObjectManager pVertexBufferObjectManager,
DrawType pDrawType,
ShaderProgram pShaderProgram) |
SpriteBatch(ITexture pTexture,
int pCapacity,
VertexBufferObjectManager pVertexBufferObjectManager,
ShaderProgram pShaderProgram) |
| Modifier and Type | Method and Description |
|---|---|
protected void |
add(ITextureRegion pTextureRegion,
float pX,
float pY,
float pWidth,
float pHeight,
float pColorABGRPackedInt) |
protected void |
add(ITextureRegion pTextureRegion,
float pX,
float pY,
float pWidth,
float pHeight,
float pRed,
float pGreen,
float pBlue,
float pAlpha) |
protected void |
add(ITextureRegion pTextureRegion,
float pX,
float pY,
float pWidth,
float pHeight,
float pRotation,
float pRed,
float pGreen,
float pBlue,
float pAlpha) |
protected void |
add(ITextureRegion pTextureRegion,
float pX,
float pY,
float pWidth,
float pHeight,
float pScaleX,
float pScaleY,
float pRed,
float pGreen,
float pBlue,
float pAlpha) |
protected void |
add(ITextureRegion pTextureRegion,
float pX,
float pY,
float pWidth,
float pHeight,
float pRotation,
float pScaleX,
float pScaleY,
float pRed,
float pGreen,
float pBlue,
float pAlpha) |
protected void |
add(ITextureRegion pTextureRegion,
float pWidth,
float pHeight,
Transformation pTransformation,
float pRed,
float pGreen,
float pBlue,
float pAlpha) |
protected void |
addWithPackedColor(ITextureRegion pTextureRegion,
float pX,
float pY,
float pWidth,
float pHeight,
float pColorABGRPackedInt) |
protected void |
addWithPackedColor(ITextureRegion pTextureRegion,
float pX,
float pY,
float pWidth,
float pHeight,
float pRotation,
float pColorABGRPackedInt) |
protected void |
addWithPackedColor(ITextureRegion pTextureRegion,
float pX,
float pY,
float pWidth,
float pHeight,
float pScaleX,
float pScaleY,
float pColorABGRPackedInt) |
protected void |
addWithPackedColor(ITextureRegion pTextureRegion,
float pX,
float pY,
float pWidth,
float pHeight,
float pRotation,
float pScaleX,
float pScaleY,
float pColorABGRPackedInt) |
protected void |
addWithPackedColor(ITextureRegion pTextureRegion,
float pWidth,
float pHeight,
Transformation pTransformation,
float pColorABGRPackedInt) |
protected void |
assertTexture(ITextureRegion pTextureRegion) |
protected void |
begin() |
boolean |
collidesWith(IShape pOtherShape) |
boolean |
contains(float pX,
float pY) |
void |
dispose() |
protected void |
draw(GLState pGLState,
Camera pCamera) |
void |
draw(ITextureRegion pTextureRegion,
float pX,
float pY,
float pWidth,
float pHeight,
float pColorABGRPackedInt) |
void |
draw(ITextureRegion pTextureRegion,
float pX,
float pY,
float pWidth,
float pHeight,
float pRed,
float pGreen,
float pBlue,
float pAlpha) |
void |
draw(ITextureRegion pTextureRegion,
float pX,
float pY,
float pWidth,
float pHeight,
float pRotation,
float pRed,
float pGreen,
float pBlue,
float pAlpha) |
void |
draw(ITextureRegion pTextureRegion,
float pX,
float pY,
float pWidth,
float pHeight,
float pScaleX,
float pScaleY,
float pRed,
float pGreen,
float pBlue,
float pAlpha) |
void |
draw(ITextureRegion pTextureRegion,
float pX,
float pY,
float pWidth,
float pHeight,
float pRotation,
float pScaleX,
float pScaleY,
float pRed,
float pGreen,
float pBlue,
float pAlpha) |
void |
draw(ITextureRegion pTextureRegion,
float pX1,
float pY1,
float pX2,
float pY2,
float pX3,
float pY3,
float pX4,
float pY4,
float pRed,
float pGreen,
float pBlue,
float pAlpha) |
void |
draw(ITextureRegion pTextureRegion,
IEntity pEntity,
float pWidth,
float pHeight) |
void |
draw(ITextureRegion pTextureRegion,
IEntity pEntity,
float pWidth,
float pHeight,
float pColorABGRPackedInt) |
void |
draw(ITextureRegion pTextureRegion,
IEntity pEntity,
float pWidth,
float pHeight,
float pRed,
float pGreen,
float pBlue,
float pAlpha) |
void |
draw(Sprite pSprite) |
void |
draw(Sprite pSprite,
float pColorABGRPackedInt) |
void |
draw(Sprite pSprite,
float pRed,
float pGreen,
float pBlue,
float pAlpha) |
void |
drawWithoutChecks(ITextureRegion pTextureRegion,
float pX,
float pY,
float pWidth,
float pHeight,
float pColorABGRPackedInt) |
void |
drawWithoutChecks(ITextureRegion pTextureRegion,
float pX,
float pY,
float pWidth,
float pHeight,
float pRed,
float pGreen,
float pBlue,
float pAlpha) |
void |
drawWithoutChecks(ITextureRegion pTextureRegion,
float pX,
float pY,
float pWidth,
float pHeight,
float pRotation,
float pRed,
float pGreen,
float pBlue,
float pAlpha) |
void |
drawWithoutChecks(ITextureRegion pTextureRegion,
float pX,
float pY,
float pWidth,
float pHeight,
float pScaleX,
float pScaleY,
float pRed,
float pGreen,
float pBlue,
float pAlpha) |
void |
drawWithoutChecks(ITextureRegion pTextureRegion,
float pX,
float pY,
float pWidth,
float pHeight,
float pRotation,
float pScaleX,
float pScaleY,
float pRed,
float pGreen,
float pBlue,
float pAlpha) |
void |
drawWithoutChecks(ITextureRegion pTextureRegion,
float pX1,
float pY1,
float pX2,
float pY2,
float pX3,
float pY3,
float pX4,
float pY4,
float pRed,
float pGreen,
float pBlue,
float pAlpha) |
void |
drawWithoutChecks(ITextureRegion pTextureRegion,
IEntity pEntity,
float pWidth,
float pHeight) |
void |
drawWithoutChecks(ITextureRegion pTextureRegion,
IEntity pEntity,
float pWidth,
float pHeight,
float pColorABGRPackedInt) |
void |
drawWithoutChecks(ITextureRegion pTextureRegion,
IEntity pEntity,
float pWidth,
float pHeight,
float pRed,
float pGreen,
float pBlue,
float pAlpha) |
void |
drawWithoutChecks(Sprite pSprite) |
void |
drawWithoutChecks(Sprite pSprite,
float pColorABGRPackedInt) |
void |
drawWithoutChecks(Sprite pSprite,
float pRed,
float pGreen,
float pBlue,
float pAlpha) |
protected void |
end() |
int |
getIndex() |
ITexture |
getTexture() |
ISpriteBatchVertexBufferObject |
getVertexBufferObject() |
protected void |
onSubmit() |
protected void |
onUpdateVertices() |
protected void |
postDraw(GLState pGLState,
Camera pCamera) |
protected void |
preDraw(GLState pGLState,
Camera pCamera) |
void |
reset() |
void |
setIndex(int pIndex) |
void |
setTexture(ITexture pTexture) |
void |
submit() |
getBlendFunctionDestination, getBlendFunctionSource, getShaderProgram, getVertexBufferObjectManager, initBlendFunction, initBlendFunction, initBlendFunction, isBlendingEnabled, onAreaTouched, setBlendFunction, setBlendFunctionDestination, setBlendFunctionSource, setBlendingEnabled, setShaderProgramapplyRotation, applyScale, applySkew, applyTranslation, attachChild, callOnChildren, callOnChildren, clearEntityModifiers, clearUpdateHandlers, convertLocalToSceneCoordinates, convertLocalToSceneCoordinates, convertLocalToSceneCoordinates, convertLocalToSceneCoordinates, convertSceneToLocalCoordinates, convertSceneToLocalCoordinates, convertSceneToLocalCoordinates, convertSceneToLocalCoordinates, detachChild, detachChild, detachChild, detachChildren, detachChildren, detachSelf, finalize, getAlpha, getBlue, getChildByIndex, getChildByMatcher, getChildByTag, getChildCount, getColor, getEntityModifierCount, getFirstChild, getGreen, getLastChild, getLocalToParentTransformation, getLocalToSceneTransformation, getParent, getParentToLocalTransformation, getRed, getRotation, getRotationCenterX, getRotationCenterY, getScaleCenterX, getScaleCenterY, getScaleX, getScaleY, getSceneCenterCoordinates, getSceneCenterCoordinates, getSceneToLocalTransformation, getSkewCenterX, getSkewCenterY, getSkewX, getSkewY, getTag, getUpdateHandlerCount, getUserData, getX, getY, getZIndex, hasParent, isChildrenIgnoreUpdate, isChildrenVisible, isCulled, isCullingEnabled, isDisposed, isIgnoreUpdate, isRotated, isRotatedOrScaledOrSkewed, isScaled, isSkewed, isVisible, onApplyTransformations, onAttached, onDetached, onDraw, onManagedDraw, onManagedUpdate, onUpdate, onUpdateColor, query, query, queryFirst, queryFirstForSubclass, queryForSubclass, queryForSubclass, registerEntityModifier, registerUpdateHandler, setAlpha, setBlue, setChildrenIgnoreUpdate, setChildrenVisible, setColor, setColor, setColor, setCullingEnabled, setGreen, setIgnoreUpdate, setParent, setPosition, setPosition, setRed, setRotation, setRotationCenter, setRotationCenterX, setRotationCenterY, setScale, setScale, setScaleCenter, setScaleCenterX, setScaleCenterY, setScaleX, setScaleY, setSkew, setSkew, setSkewCenter, setSkewCenterX, setSkewCenterY, setSkewX, setSkewY, setTag, setUserData, setVisible, setX, setY, setZIndex, sortChildren, sortChildren, sortChildren, toString, toString, unregisterEntityModifier, unregisterEntityModifiers, unregisterUpdateHandler, unregisterUpdateHandlersclone, equals, getClass, hashCode, notify, notifyAll, wait, wait, waitattachChild, callOnChildren, callOnChildren, clearEntityModifiers, clearUpdateHandlers, convertLocalToSceneCoordinates, convertLocalToSceneCoordinates, convertLocalToSceneCoordinates, convertLocalToSceneCoordinates, convertSceneToLocalCoordinates, convertSceneToLocalCoordinates, convertSceneToLocalCoordinates, convertSceneToLocalCoordinates, detachChild, detachChild, detachChild, detachChildren, detachChildren, detachSelf, getAlpha, getBlue, getChildByIndex, getChildByMatcher, getChildByTag, getChildCount, getColor, getEntityModifierCount, getFirstChild, getGreen, getLastChild, getLocalToParentTransformation, getLocalToSceneTransformation, getParent, getParentToLocalTransformation, getRed, getRotation, getRotationCenterX, getRotationCenterY, getScaleCenterX, getScaleCenterY, getScaleX, getScaleY, getSceneCenterCoordinates, getSceneCenterCoordinates, getSceneToLocalTransformation, getSkewCenterX, getSkewCenterY, getSkewX, getSkewY, getTag, getUpdateHandlerCount, getUserData, getX, getY, getZIndex, hasParent, isChildrenIgnoreUpdate, isChildrenVisible, isCulled, isCullingEnabled, isIgnoreUpdate, isRotated, isRotatedOrScaledOrSkewed, isScaled, isSkewed, isVisible, onAttached, onDetached, query, query, queryFirst, queryFirstForSubclass, queryForSubclass, queryForSubclass, registerEntityModifier, registerUpdateHandler, setAlpha, setBlue, setChildrenIgnoreUpdate, setChildrenVisible, setColor, setColor, setColor, setCullingEnabled, setGreen, setIgnoreUpdate, setParent, setPosition, setPosition, setRed, setRotation, setRotationCenter, setRotationCenterX, setRotationCenterY, setScale, setScale, setScaleCenter, setScaleCenterX, setScaleCenterY, setScaleX, setScaleY, setSkew, setSkew, setSkewCenter, setSkewCenterX, setSkewCenterY, setSkewX, setSkewY, setTag, setUserData, setVisible, setX, setY, setZIndex, sortChildren, sortChildren, sortChildren, toString, unregisterEntityModifier, unregisterEntityModifiers, unregisterUpdateHandler, unregisterUpdateHandlersonDrawonUpdateisDisposedconvertLocalToSceneCoordinates, convertSceneToLocalCoordinatespublic static final int VERTEX_INDEX_X
public static final int VERTEX_INDEX_Y
public static final int COLOR_INDEX
public static final int TEXTURECOORDINATES_INDEX_U
public static final int TEXTURECOORDINATES_INDEX_V
public static final int VERTEX_SIZE
public static final int VERTICES_PER_SPRITE
public static final int SPRITE_SIZE
public static final VertexBufferObjectAttributes VERTEXBUFFEROBJECTATTRIBUTES_DEFAULT
protected ITexture mTexture
protected final int mCapacity
protected final ISpriteBatchVertexBufferObject mSpriteBatchVertexBufferObject
protected int mIndex
protected int mVertices
public SpriteBatch(ITexture pTexture, int pCapacity, VertexBufferObjectManager pVertexBufferObjectManager)
public SpriteBatch(float pX,
float pY,
ITexture pTexture,
int pCapacity,
VertexBufferObjectManager pVertexBufferObjectManager)
public SpriteBatch(ITexture pTexture, int pCapacity, VertexBufferObjectManager pVertexBufferObjectManager, DrawType pDrawType)
public SpriteBatch(float pX,
float pY,
ITexture pTexture,
int pCapacity,
VertexBufferObjectManager pVertexBufferObjectManager,
DrawType pDrawType)
public SpriteBatch(ITexture pTexture, int pCapacity, VertexBufferObjectManager pVertexBufferObjectManager, ShaderProgram pShaderProgram)
public SpriteBatch(float pX,
float pY,
ITexture pTexture,
VertexBufferObjectManager pVertexBufferObjectManager,
int pCapacity,
ShaderProgram pShaderProgram)
public SpriteBatch(ITexture pTexture, int pCapacity, VertexBufferObjectManager pVertexBufferObjectManager, DrawType pDrawType, ShaderProgram pShaderProgram)
public SpriteBatch(float pX,
float pY,
ITexture pTexture,
int pCapacity,
VertexBufferObjectManager pVertexBufferObjectManager,
DrawType pDrawType,
ShaderProgram pShaderProgram)
public SpriteBatch(ITexture pTexture, int pCapacity, ISpriteBatchVertexBufferObject pSpriteBatchVertexBufferObject)
public SpriteBatch(float pX,
float pY,
ITexture pTexture,
int pCapacity,
ISpriteBatchVertexBufferObject pSpriteBatchVertexBufferObject)
public SpriteBatch(ITexture pTexture, int pCapacity, ISpriteBatchVertexBufferObject pSpriteBatchVertexBufferObject, ShaderProgram pShaderProgram)
public SpriteBatch(float pX,
float pY,
ITexture pTexture,
int pCapacity,
ISpriteBatchVertexBufferObject pSpriteBatchVertexBufferObject,
ShaderProgram pShaderProgram)
public int getIndex()
public ITexture getTexture()
public void setTexture(ITexture pTexture)
public void setIndex(int pIndex)
public ISpriteBatchVertexBufferObject getVertexBufferObject()
public boolean collidesWith(IShape pOtherShape)
public boolean contains(float pX,
float pY)
protected void onUpdateVertices()
onUpdateVertices in class Shapepublic void reset()
reset in interface IUpdateHandlerreset in class Shapepublic void dispose()
dispose in interface IDisposabledispose in class Shapeprotected void begin()
protected void end()
public void draw(ITextureRegion pTextureRegion, float pX, float pY, float pWidth, float pHeight, float pRed, float pGreen, float pBlue, float pAlpha)
SpriteBatchVertexBufferObject#add(ITextureRegion, float, float, float, float, float, float, float)}.public void drawWithoutChecks(ITextureRegion pTextureRegion, float pX, float pY, float pWidth, float pHeight, float pRed, float pGreen, float pBlue, float pAlpha)
public void draw(ITextureRegion pTextureRegion, float pX, float pY, float pWidth, float pHeight, float pColorABGRPackedInt)
SpriteBatchVertexBufferObject#add(ITextureRegion, float, float, float, float, float)}.public void drawWithoutChecks(ITextureRegion pTextureRegion, float pX, float pY, float pWidth, float pHeight, float pColorABGRPackedInt)
public void draw(ITextureRegion pTextureRegion, float pX, float pY, float pWidth, float pHeight, float pRotation, float pRed, float pGreen, float pBlue, float pAlpha)
SpriteBatchVertexBufferObject#add(ITextureRegion, float, float, float, float, float, float, float, float)}.public void drawWithoutChecks(ITextureRegion pTextureRegion, float pX, float pY, float pWidth, float pHeight, float pRotation, float pRed, float pGreen, float pBlue, float pAlpha)
public void draw(ITextureRegion pTextureRegion, float pX, float pY, float pWidth, float pHeight, float pScaleX, float pScaleY, float pRed, float pGreen, float pBlue, float pAlpha)
SpriteBatchVertexBufferObject#add(ITextureRegion, float, float, float, float, float, float, float, float, float)}.public void drawWithoutChecks(ITextureRegion pTextureRegion, float pX, float pY, float pWidth, float pHeight, float pScaleX, float pScaleY, float pRed, float pGreen, float pBlue, float pAlpha)
public void draw(ITextureRegion pTextureRegion, float pX, float pY, float pWidth, float pHeight, float pRotation, float pScaleX, float pScaleY, float pRed, float pGreen, float pBlue, float pAlpha)
SpriteBatchVertexBufferObject#add(ITextureRegion, float, float, float, float, float, float, float, float, float, float)}.public void drawWithoutChecks(ITextureRegion pTextureRegion, float pX, float pY, float pWidth, float pHeight, float pRotation, float pScaleX, float pScaleY, float pRed, float pGreen, float pBlue, float pAlpha)
public void draw(ITextureRegion pTextureRegion, float pX1, float pY1, float pX2, float pY2, float pX3, float pY3, float pX4, float pY4, float pRed, float pGreen, float pBlue, float pAlpha)
SpriteBatchVertexBufferObject#addInner(ITextureRegion, float, float, float, float, float, float, float, float, float, float, float)}.public void drawWithoutChecks(ITextureRegion pTextureRegion, float pX1, float pY1, float pX2, float pY2, float pX3, float pY3, float pX4, float pY4, float pRed, float pGreen, float pBlue, float pAlpha)
public void draw(Sprite pSprite)
SpriteBatchVertexBufferObject#add(ITextureRegion, float, float, float, float, float)} {@link SpriteBatchVertexBufferObject#add(ITextureRegion, float, float, Transformation, float)}.public void drawWithoutChecks(Sprite pSprite)
public void draw(Sprite pSprite, float pRed, float pGreen, float pBlue, float pAlpha)
SpriteBatchVertexBufferObject#add(ITextureRegion, float, float, float, float, float, float, float, float)} {@link SpriteBatchVertexBufferObject#add(ITextureRegion, float, float, Transformation, float, float, float, float)}.public void drawWithoutChecks(Sprite pSprite, float pRed, float pGreen, float pBlue, float pAlpha)
public void draw(Sprite pSprite, float pColorABGRPackedInt)
SpriteBatchVertexBufferObject#add(ITextureRegion, float, float, float, float, float)} {@link SpriteBatchVertexBufferObject#add(ITextureRegion, float, float, Transformation, float, float, float, float)}.public void drawWithoutChecks(Sprite pSprite, float pColorABGRPackedInt)
public void draw(ITextureRegion pTextureRegion, IEntity pEntity, float pWidth, float pHeight)
SpriteBatchVertexBufferObject#add(ITextureRegion, float, float, float, float, float)} {@link SpriteBatchVertexBufferObject#add(ITextureRegion, float, float, Transformation, float)}.public void drawWithoutChecks(ITextureRegion pTextureRegion, IEntity pEntity, float pWidth, float pHeight)
public void draw(ITextureRegion pTextureRegion, IEntity pEntity, float pWidth, float pHeight, float pRed, float pGreen, float pBlue, float pAlpha)
SpriteBatchVertexBufferObject#add(ITextureRegion, float, float, float, float, float, float, float, float)} {@link SpriteBatchVertexBufferObject#add(ITextureRegion, float, float, Transformation, float, float, float, float)}.public void drawWithoutChecks(ITextureRegion pTextureRegion, IEntity pEntity, float pWidth, float pHeight, float pRed, float pGreen, float pBlue, float pAlpha)
public void draw(ITextureRegion pTextureRegion, IEntity pEntity, float pWidth, float pHeight, float pColorABGRPackedInt)
SpriteBatchVertexBufferObject#add(ITextureRegion, float, float, float, float, float)} {@link SpriteBatchVertexBufferObject#add(ITextureRegion, float, float, Transformation, float, float, float, float)}.public void drawWithoutChecks(ITextureRegion pTextureRegion, IEntity pEntity, float pWidth, float pHeight, float pColorABGRPackedInt)
public void submit()
protected void onSubmit()
protected void assertTexture(ITextureRegion pTextureRegion)
protected void add(ITextureRegion pTextureRegion, float pX, float pY, float pWidth, float pHeight, float pRotation, float pRed, float pGreen, float pBlue, float pAlpha)
pTextureRegion - pX - pY - pWidth - pHeight - pRotation - around the center (pWidth * 0.5f, pHeight * 0.5f)pRed - pGreen - pBlue - pAlpha - protected void addWithPackedColor(ITextureRegion pTextureRegion, float pX, float pY, float pWidth, float pHeight, float pRotation, float pColorABGRPackedInt)
pTextureRegion - pX - pY - pWidth - pHeight - pRotation - around the center (pWidth * 0.5f, pHeight * 0.5f)pColorABGRPackedInt - protected void add(ITextureRegion pTextureRegion, float pX, float pY, float pWidth, float pHeight, float pScaleX, float pScaleY, float pRed, float pGreen, float pBlue, float pAlpha)
pTextureRegion - pX - pY - pWidth - pHeight - pRotation - around the center (pWidth * 0.5f, pHeight * 0.5f)pScaleX - around the center (pWidth * 0.5f, pHeight * 0.5f)pScaleY - around the center (pWidth * 0.5f, pHeight * 0.5f)pRed - pGreen - pBlue - pAlpha - protected void addWithPackedColor(ITextureRegion pTextureRegion, float pX, float pY, float pWidth, float pHeight, float pScaleX, float pScaleY, float pColorABGRPackedInt)
pTextureRegion - pX - pY - pWidth - pHeight - pRotation - around the center (pWidth * 0.5f, pHeight * 0.5f)pScaleX - around the center (pWidth * 0.5f, pHeight * 0.5f)pScaleY - around the center (pWidth * 0.5f, pHeight * 0.5f)pColorABGRPackedInt - protected void add(ITextureRegion pTextureRegion, float pX, float pY, float pWidth, float pHeight, float pRotation, float pScaleX, float pScaleY, float pRed, float pGreen, float pBlue, float pAlpha)
pTextureRegion - pX - pY - pWidth - pHeight - pRotation - around the center (pWidth * 0.5f, pHeight * 0.5f)pScaleX - around the center (pWidth * 0.5f, pHeight * 0.5f)pScaleY - around the center (pWidth * 0.5f, pHeight * 0.5f)pRed - pGreen - pBlue - pAlpha - protected void addWithPackedColor(ITextureRegion pTextureRegion, float pX, float pY, float pWidth, float pHeight, float pRotation, float pScaleX, float pScaleY, float pColorABGRPackedInt)
pTextureRegion - pX - pY - pWidth - pHeight - pRotation - around the center (pWidth * 0.5f, pHeight * 0.5f)pScaleX - around the center (pWidth * 0.5f, pHeight * 0.5f)pScaleY - around the center (pWidth * 0.5f, pHeight * 0.5f)pColorABGRPackedInt - protected void add(ITextureRegion pTextureRegion, float pWidth, float pHeight, Transformation pTransformation, float pRed, float pGreen, float pBlue, float pAlpha)
pTextureRegion - pWidth - pHeight - pTransformation - pRed - pGreen - pBlue - pAlpha - protected void addWithPackedColor(ITextureRegion pTextureRegion, float pWidth, float pHeight, Transformation pTransformation, float pColorABGRPackedInt)
pTextureRegion - pWidth - pHeight - pTransformation - pColorABGRPackedInt - protected void add(ITextureRegion pTextureRegion, float pX, float pY, float pWidth, float pHeight, float pRed, float pGreen, float pBlue, float pAlpha)
pTextureRegion - pX - pY - pWidth - pHeight - pRed - pGreen - pBlue - pAlpha - protected void add(ITextureRegion pTextureRegion, float pX, float pY, float pWidth, float pHeight, float pColorABGRPackedInt)
pTextureRegion - pX - pY - pWidth - pHeight - pColorABGRPackedInt - protected void addWithPackedColor(ITextureRegion pTextureRegion, float pX, float pY, float pWidth, float pHeight, float pColorABGRPackedInt)
pTextureRegion - pX - pY - pWidth - pHeight - pColorABGRPackedInt -