public class UncoloredSprite extends Sprite
IUpdateHandler.IUpdateHandlerMatcherIDisposable.AlreadyDisposedExceptionITouchArea.ITouchAreaMatcher| Modifier and Type | Field and Description |
|---|---|
static int |
SPRITE_SIZE |
static int |
TEXTURECOORDINATES_INDEX_U |
static int |
TEXTURECOORDINATES_INDEX_V |
static int |
VERTEX_INDEX_X |
static int |
VERTEX_INDEX_Y |
static int |
VERTEX_SIZE |
static VertexBufferObjectAttributes |
VERTEXBUFFEROBJECTATTRIBUTES_DEFAULT |
static int |
VERTICES_PER_SPRITE |
COLOR_INDEX, mFlippedHorizontal, mFlippedVertical, mSpriteVertexBufferObject, mTextureRegionmHeight, mWidthmBlendFunctionDestination, mBlendFunctionSource, mBlendingEnabled, mShaderProgrammChildren, mChildrenIgnoreUpdate, mChildrenSortPending, mChildrenVisible, mColor, mCullingEnabled, mDisposed, mIgnoreUpdate, mRotation, mRotationCenterX, mRotationCenterY, mScaleCenterX, mScaleCenterY, mScaleX, mScaleY, mSkewCenterX, mSkewCenterY, mSkewX, mSkewY, mTag, mVisible, mX, mY, mZIndexBLENDFUNCTION_DESTINATION_DEFAULT, BLENDFUNCTION_DESTINATION_PREMULTIPLYALPHA_DEFAULT, BLENDFUNCTION_SOURCE_DEFAULT, BLENDFUNCTION_SOURCE_PREMULTIPLYALPHA_DEFAULTTAG_INVALID| Constructor and Description |
|---|
UncoloredSprite(float pX,
float pY,
float pWidth,
float pHeight,
ITextureRegion pTextureRegion,
IUncoloredSpriteVertexBufferObject pUncoloredSpriteVertexBufferObject) |
UncoloredSprite(float pX,
float pY,
float pWidth,
float pHeight,
ITextureRegion pTextureRegion,
IUncoloredSpriteVertexBufferObject pUncoloredSpriteVertexBufferObject,
ShaderProgram pShaderProgram) |
UncoloredSprite(float pX,
float pY,
float pWidth,
float pHeight,
ITextureRegion pTextureRegion,
VertexBufferObjectManager pVertexBufferObjectManager) |
UncoloredSprite(float pX,
float pY,
float pWidth,
float pHeight,
ITextureRegion pTextureRegion,
VertexBufferObjectManager pVertexBufferObjectManager,
DrawType pDrawType) |
UncoloredSprite(float pX,
float pY,
float pWidth,
float pHeight,
ITextureRegion pTextureRegion,
VertexBufferObjectManager pVertexBufferObjectManager,
DrawType pDrawType,
ShaderProgram pShaderProgram) |
UncoloredSprite(float pX,
float pY,
float pWidth,
float pHeight,
ITextureRegion pTextureRegion,
VertexBufferObjectManager pVertexBufferObjectManager,
ShaderProgram pShaderProgram) |
UncoloredSprite(float pX,
float pY,
ITextureRegion pTextureRegion,
IUncoloredSpriteVertexBufferObject pUncoloredSpriteVertexBufferObject) |
UncoloredSprite(float pX,
float pY,
ITextureRegion pTextureRegion,
IUncoloredSpriteVertexBufferObject pUncoloredSpriteVertexBufferObject,
ShaderProgram pShaderProgram) |
UncoloredSprite(float pX,
float pY,
ITextureRegion pTextureRegion,
ShaderProgram pShaderProgram,
VertexBufferObjectManager pVertexBufferObjectManager) |
UncoloredSprite(float pX,
float pY,
ITextureRegion pTextureRegion,
VertexBufferObjectManager pVertexBufferObjectManager) |
UncoloredSprite(float pX,
float pY,
ITextureRegion pTextureRegion,
VertexBufferObjectManager pVertexBufferObjectManager,
DrawType pDrawType) |
UncoloredSprite(float pX,
float pY,
ITextureRegion pTextureRegion,
VertexBufferObjectManager pVertexBufferObjectManager,
DrawType pDrawType,
ShaderProgram pShaderProgram) |
| Modifier and Type | Method and Description |
|---|---|
protected void |
onUpdateColor() |
draw, getTextureRegion, getVertexBufferObject, isFlippedHorizontal, isFlippedVertical, onUpdateTextureCoordinates, onUpdateVertices, postDraw, preDraw, reset, setFlipped, setFlippedHorizontal, setFlippedVerticalcollidesWith, contains, getHeight, getHeightScaled, getSceneCenterCoordinates, getSceneCenterCoordinates, getWidth, getWidthScaled, isCulled, resetRotationCenter, resetScaleCenter, resetSkewCenter, setHeight, setSize, setWidthdispose, getBlendFunctionDestination, getBlendFunctionSource, getShaderProgram, getVertexBufferObjectManager, initBlendFunction, initBlendFunction, initBlendFunction, isBlendingEnabled, onAreaTouched, setBlendFunction, setBlendFunctionDestination, setBlendFunctionSource, setBlendingEnabled, setShaderProgramapplyRotation, applyScale, applySkew, applyTranslation, attachChild, callOnChildren, callOnChildren, clearEntityModifiers, clearUpdateHandlers, convertLocalToSceneCoordinates, convertLocalToSceneCoordinates, convertLocalToSceneCoordinates, convertLocalToSceneCoordinates, convertSceneToLocalCoordinates, convertSceneToLocalCoordinates, convertSceneToLocalCoordinates, convertSceneToLocalCoordinates, detachChild, detachChild, detachChild, detachChildren, detachChildren, detachSelf, finalize, getAlpha, getBlue, getChildByIndex, getChildByMatcher, getChildByTag, getChildCount, getColor, getEntityModifierCount, getFirstChild, getGreen, getLastChild, getLocalToParentTransformation, getLocalToSceneTransformation, getParent, getParentToLocalTransformation, getRed, getRotation, getRotationCenterX, getRotationCenterY, getScaleCenterX, getScaleCenterY, getScaleX, getScaleY, getSceneToLocalTransformation, getSkewCenterX, getSkewCenterY, getSkewX, getSkewY, getTag, getUpdateHandlerCount, getUserData, getX, getY, getZIndex, hasParent, isChildrenIgnoreUpdate, isChildrenVisible, isCullingEnabled, isDisposed, isIgnoreUpdate, isRotated, isRotatedOrScaledOrSkewed, isScaled, isSkewed, isVisible, onApplyTransformations, onAttached, onDetached, onDraw, onManagedDraw, onManagedUpdate, onUpdate, query, query, queryFirst, queryFirstForSubclass, queryForSubclass, queryForSubclass, registerEntityModifier, registerUpdateHandler, setAlpha, setBlue, setChildrenIgnoreUpdate, setChildrenVisible, setColor, setColor, setColor, setCullingEnabled, setGreen, setIgnoreUpdate, setParent, setPosition, setPosition, setRed, setRotation, setRotationCenter, setRotationCenterX, setRotationCenterY, setScale, setScale, setScaleCenter, setScaleCenterX, setScaleCenterY, setScaleX, setScaleY, setSkew, setSkew, setSkewCenter, setSkewCenterX, setSkewCenterY, setSkewX, setSkewY, setTag, setUserData, setVisible, setX, setY, setZIndex, sortChildren, sortChildren, sortChildren, toString, toString, unregisterEntityModifier, unregisterEntityModifiers, unregisterUpdateHandler, unregisterUpdateHandlersclone, equals, getClass, hashCode, notify, notifyAll, wait, wait, waitgetBlendFunctionDestination, getBlendFunctionSource, getShaderProgram, getVertexBufferObjectManager, isBlendingEnabled, setBlendFunction, setBlendFunctionDestination, setBlendFunctionSource, setBlendingEnabled, setShaderProgramattachChild, callOnChildren, callOnChildren, clearEntityModifiers, clearUpdateHandlers, convertLocalToSceneCoordinates, convertLocalToSceneCoordinates, convertLocalToSceneCoordinates, convertLocalToSceneCoordinates, convertSceneToLocalCoordinates, convertSceneToLocalCoordinates, convertSceneToLocalCoordinates, convertSceneToLocalCoordinates, detachChild, detachChild, detachChild, detachChildren, detachChildren, detachSelf, getAlpha, getBlue, getChildByIndex, getChildByMatcher, getChildByTag, getChildCount, getColor, getEntityModifierCount, getFirstChild, getGreen, getLastChild, getLocalToParentTransformation, getLocalToSceneTransformation, getParent, getParentToLocalTransformation, getRed, getRotation, getRotationCenterX, getRotationCenterY, getScaleCenterX, getScaleCenterY, getScaleX, getScaleY, getSceneToLocalTransformation, getSkewCenterX, getSkewCenterY, getSkewX, getSkewY, getTag, getUpdateHandlerCount, getUserData, getX, getY, getZIndex, hasParent, isChildrenIgnoreUpdate, isChildrenVisible, isCullingEnabled, isIgnoreUpdate, isRotated, isRotatedOrScaledOrSkewed, isScaled, isSkewed, isVisible, onAttached, onDetached, query, query, queryFirst, queryFirstForSubclass, queryForSubclass, queryForSubclass, registerEntityModifier, registerUpdateHandler, setAlpha, setBlue, setChildrenIgnoreUpdate, setChildrenVisible, setColor, setColor, setColor, setCullingEnabled, setGreen, setIgnoreUpdate, setParent, setPosition, setPosition, setRed, setRotation, setRotationCenter, setRotationCenterX, setRotationCenterY, setScale, setScale, setScaleCenter, setScaleCenterX, setScaleCenterY, setScaleX, setScaleY, setSkew, setSkew, setSkewCenter, setSkewCenterX, setSkewCenterY, setSkewX, setSkewY, setTag, setUserData, setVisible, setX, setY, setZIndex, sortChildren, sortChildren, sortChildren, toString, unregisterEntityModifier, unregisterEntityModifiers, unregisterUpdateHandler, unregisterUpdateHandlersonDrawonUpdatedispose, isDisposedconvertLocalToSceneCoordinates, convertSceneToLocalCoordinates, onAreaTouchedpublic static final int VERTEX_INDEX_X
public static final int VERTEX_INDEX_Y
public static final int TEXTURECOORDINATES_INDEX_U
public static final int TEXTURECOORDINATES_INDEX_V
public static final int VERTEX_SIZE
public static final int VERTICES_PER_SPRITE
public static final int SPRITE_SIZE
public static final VertexBufferObjectAttributes VERTEXBUFFEROBJECTATTRIBUTES_DEFAULT
public UncoloredSprite(float pX,
float pY,
ITextureRegion pTextureRegion,
VertexBufferObjectManager pVertexBufferObjectManager)
public UncoloredSprite(float pX,
float pY,
ITextureRegion pTextureRegion,
ShaderProgram pShaderProgram,
VertexBufferObjectManager pVertexBufferObjectManager)
public UncoloredSprite(float pX,
float pY,
ITextureRegion pTextureRegion,
VertexBufferObjectManager pVertexBufferObjectManager,
DrawType pDrawType)
public UncoloredSprite(float pX,
float pY,
ITextureRegion pTextureRegion,
VertexBufferObjectManager pVertexBufferObjectManager,
DrawType pDrawType,
ShaderProgram pShaderProgram)
public UncoloredSprite(float pX,
float pY,
ITextureRegion pTextureRegion,
IUncoloredSpriteVertexBufferObject pUncoloredSpriteVertexBufferObject)
public UncoloredSprite(float pX,
float pY,
ITextureRegion pTextureRegion,
IUncoloredSpriteVertexBufferObject pUncoloredSpriteVertexBufferObject,
ShaderProgram pShaderProgram)
public UncoloredSprite(float pX,
float pY,
float pWidth,
float pHeight,
ITextureRegion pTextureRegion,
VertexBufferObjectManager pVertexBufferObjectManager)
public UncoloredSprite(float pX,
float pY,
float pWidth,
float pHeight,
ITextureRegion pTextureRegion,
VertexBufferObjectManager pVertexBufferObjectManager,
ShaderProgram pShaderProgram)
public UncoloredSprite(float pX,
float pY,
float pWidth,
float pHeight,
ITextureRegion pTextureRegion,
VertexBufferObjectManager pVertexBufferObjectManager,
DrawType pDrawType)
public UncoloredSprite(float pX,
float pY,
float pWidth,
float pHeight,
ITextureRegion pTextureRegion,
VertexBufferObjectManager pVertexBufferObjectManager,
DrawType pDrawType,
ShaderProgram pShaderProgram)
public UncoloredSprite(float pX,
float pY,
float pWidth,
float pHeight,
ITextureRegion pTextureRegion,
IUncoloredSpriteVertexBufferObject pUncoloredSpriteVertexBufferObject)
public UncoloredSprite(float pX,
float pY,
float pWidth,
float pHeight,
ITextureRegion pTextureRegion,
IUncoloredSpriteVertexBufferObject pUncoloredSpriteVertexBufferObject,
ShaderProgram pShaderProgram)
protected void onUpdateColor()
onUpdateColor in class Sprite