public class SpriteParticleSystem extends ParticleSystem<Sprite>
IUpdateHandler.IUpdateHandlerMatcherIDisposable.AlreadyDisposedExceptionmEntityFactory, mParticleEmitter, mParticleInitializers, mParticleModifiers, mParticles, mParticlesAlive, mParticlesMaximummChildren, mChildrenIgnoreUpdate, mChildrenSortPending, mChildrenVisible, mColor, mCullingEnabled, mDisposed, mIgnoreUpdate, mRotation, mRotationCenterX, mRotationCenterY, mScaleCenterX, mScaleCenterY, mScaleX, mScaleY, mSkewCenterX, mSkewCenterY, mSkewX, mSkewY, mTag, mVisible, mX, mY, mZIndexTAG_INVALID| Modifier | Constructor and Description |
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protected |
SpriteParticleSystem(float pX,
float pY,
IEntityFactory<Sprite> pEntityFactory,
IParticleEmitter pParticleEmitter,
float pRateMinimum,
float pRateMaximum,
int pParticlesMaximum) |
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SpriteParticleSystem(float pX,
float pY,
IParticleEmitter pParticleEmitter,
float pRateMinimum,
float pRateMaximum,
int pParticlesMaximum,
ITextureRegion pTextureRegion,
VertexBufferObjectManager pVertexBufferObjectManager) |
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SpriteParticleSystem(IParticleEmitter pParticleEmitter,
float pRateMinimum,
float pRateMaximum,
int pParticlesMaximum,
ITextureRegion pTextureRegion,
VertexBufferObjectManager pVertexBufferObjectManager) |
addParticleInitializer, addParticleModifier, determineCurrentRate, getParticleEmitter, getParticleFactory, isParticlesSpawnEnabled, moveParticleToEnd, onManagedDraw, onManagedUpdate, removeParticleInitializer, removeParticleModifier, reset, setParticlesSpawnEnabledapplyRotation, applyScale, applySkew, applyTranslation, attachChild, callOnChildren, callOnChildren, clearEntityModifiers, clearUpdateHandlers, convertLocalToSceneCoordinates, convertLocalToSceneCoordinates, convertLocalToSceneCoordinates, convertLocalToSceneCoordinates, convertSceneToLocalCoordinates, convertSceneToLocalCoordinates, convertSceneToLocalCoordinates, convertSceneToLocalCoordinates, detachChild, detachChild, detachChild, detachChildren, detachChildren, detachSelf, dispose, draw, finalize, getAlpha, getBlue, getChildByIndex, getChildByMatcher, getChildByTag, getChildCount, getColor, getEntityModifierCount, getFirstChild, getGreen, getLastChild, getLocalToParentTransformation, getLocalToSceneTransformation, getParent, getParentToLocalTransformation, getRed, getRotation, getRotationCenterX, getRotationCenterY, getScaleCenterX, getScaleCenterY, getScaleX, getScaleY, getSceneCenterCoordinates, getSceneCenterCoordinates, getSceneToLocalTransformation, getSkewCenterX, getSkewCenterY, getSkewX, getSkewY, getTag, getUpdateHandlerCount, getUserData, getX, getY, getZIndex, hasParent, isChildrenIgnoreUpdate, isChildrenVisible, isCulled, isCullingEnabled, isDisposed, isIgnoreUpdate, isRotated, isRotatedOrScaledOrSkewed, isScaled, isSkewed, isVisible, onApplyTransformations, onAttached, onDetached, onDraw, onUpdate, onUpdateColor, postDraw, preDraw, query, query, queryFirst, queryFirstForSubclass, queryForSubclass, queryForSubclass, registerEntityModifier, registerUpdateHandler, setAlpha, setBlue, setChildrenIgnoreUpdate, setChildrenVisible, setColor, setColor, setColor, setCullingEnabled, setGreen, setIgnoreUpdate, setParent, setPosition, setPosition, setRed, setRotation, setRotationCenter, setRotationCenterX, setRotationCenterY, setScale, setScale, setScaleCenter, setScaleCenterX, setScaleCenterY, setScaleX, setScaleY, setSkew, setSkew, setSkewCenter, setSkewCenterX, setSkewCenterY, setSkewX, setSkewY, setTag, setUserData, setVisible, setX, setY, setZIndex, sortChildren, sortChildren, sortChildren, toString, toString, unregisterEntityModifier, unregisterEntityModifiers, unregisterUpdateHandler, unregisterUpdateHandlerspublic SpriteParticleSystem(IParticleEmitter pParticleEmitter, float pRateMinimum, float pRateMaximum, int pParticlesMaximum, ITextureRegion pTextureRegion, VertexBufferObjectManager pVertexBufferObjectManager)
public SpriteParticleSystem(float pX,
float pY,
IParticleEmitter pParticleEmitter,
float pRateMinimum,
float pRateMaximum,
int pParticlesMaximum,
ITextureRegion pTextureRegion,
VertexBufferObjectManager pVertexBufferObjectManager)
protected SpriteParticleSystem(float pX,
float pY,
IEntityFactory<Sprite> pEntityFactory,
IParticleEmitter pParticleEmitter,
float pRateMinimum,
float pRateMaximum,
int pParticlesMaximum)