public class SingleSceneSplitScreenEngine extends Engine
Engine.EngineDestroyedException, Engine.EngineLock, Engine.UpdateThreadmCamera, mScene, mSurfaceHeight, mSurfaceWidth| Constructor and Description |
|---|
SingleSceneSplitScreenEngine(EngineOptions pEngineOptions,
Camera pSecondCamera) |
| Modifier and Type | Method and Description |
|---|---|
protected void |
convertSurfaceToSceneTouchEvent(Camera pCamera,
TouchEvent pSurfaceTouchEvent) |
Camera |
getCamera()
Deprecated.
|
protected Camera |
getCameraFromSurfaceTouchEvent(TouchEvent pTouchEvent) |
Camera |
getFirstCamera() |
Camera |
getSecondCamera() |
protected void |
onDrawScene(GLState pGLState,
Camera pFirstCamera) |
protected void |
onUpdateCameraSurface() |
protected void |
onUpdateUpdateHandlers(float pSecondsElapsed) |
clearDrawHandlers, clearUpdateHandlers, convertSceneToSurfaceTouchEvent, disableAccelerationSensor, disableLocationSensor, disableOrientationSensor, enableAccelerationSensor, enableAccelerationSensor, enableLocationSensor, enableOrientationSensor, enableOrientationSensor, enableVibrator, getAccelerationData, getEngineLock, getEngineOptions, getFontManager, getMusicManager, getOrientationData, getScene, getSceneFromSurfaceTouchEvent, getSecondsElapsedTotal, getShaderProgramManager, getSoundManager, getSurfaceHeight, getSurfaceWidth, getTextureManager, getTouchController, getVertexBufferObjectManager, isRunning, onAccuracyChanged, onDestroy, onDrawFrame, onLocationChanged, onProviderDisabled, onProviderEnabled, onReloadResources, onSensorChanged, onStatusChanged, onTouch, onTouchEvent, onTouchHUD, onTouchScene, onUpdate, onUpdateDrawHandlers, onUpdateScene, registerDrawHandler, registerUpdateHandler, runOnUpdateThread, runOnUpdateThread, runSafely, setScene, setSurfaceSize, setTouchController, start, startUpdateThread, stop, unregisterDrawHandler, unregisterUpdateHandler, vibrate, vibratepublic SingleSceneSplitScreenEngine(EngineOptions pEngineOptions, Camera pSecondCamera)
public Camera getFirstCamera()
public Camera getSecondCamera()
protected void onDrawScene(GLState pGLState, Camera pFirstCamera)
onDrawScene in class Engineprotected Camera getCameraFromSurfaceTouchEvent(TouchEvent pTouchEvent)
getCameraFromSurfaceTouchEvent in class Engineprotected void convertSurfaceToSceneTouchEvent(Camera pCamera, TouchEvent pSurfaceTouchEvent)
convertSurfaceToSceneTouchEvent in class Engineprotected void onUpdateUpdateHandlers(float pSecondsElapsed)
onUpdateUpdateHandlers in class Engineprotected void onUpdateCameraSurface()
onUpdateCameraSurface in class Engine