Class PostLoginEvent


  • @AwaitingEvent
    public final class PostLoginEvent
    extends Object
    This event is fired once the player has been fully initialized and is about to connect to their first server. Velocity will wait for this event to finish firing before it fires PlayerChooseInitialServerEvent with any default servers specified in the configuration, but you should try to limit the work done in any event that fires during the login process.
    • Constructor Detail

      • PostLoginEvent

        public PostLoginEvent​(Player player)