Class SingleTarget


public class SingleTarget extends TargetComponent
Applies child components to the closest linear entity of each of the provided targets.
  • Constructor Details

    • SingleTarget

      public SingleTarget()
  • Method Details

    • playPreview

      public void playPreview(org.bukkit.entity.Player caster, int level, org.bukkit.entity.LivingEntity target, int step)
    • getKey

      public String getKey()
      Specified by:
      getKey in class EffectComponent