Uses of Class
com.sucy.skill.dynamic.DynamicSkill
Packages that use DynamicSkill
Package
Description
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Uses of DynamicSkill in com.sucy.skill
Methods in com.sucy.skill with parameters of type DynamicSkillModifier and TypeMethodDescriptionvoidSkillAPI.addDynamicSkill(DynamicSkill skill) This adds a dynamic skill to the skill list. -
Uses of DynamicSkill in com.sucy.skill.data
Methods in com.sucy.skill.data that return DynamicSkillModifier and TypeMethodDescriptionSettings.getLevelUpSkill()Retrieves the skill used for level up effects -
Uses of DynamicSkill in com.sucy.skill.dynamic
Fields in com.sucy.skill.dynamic declared as DynamicSkillModifier and TypeFieldDescriptionprotected DynamicSkillEffectComponent.skillParent class of the componentMethods in com.sucy.skill.dynamic with parameters of type DynamicSkillModifier and TypeMethodDescriptionvoidEffectComponent.load(DynamicSkill skill, mc.promcteam.engine.mccore.config.parse.DataSection config) Loads component data from the configurationConstructors in com.sucy.skill.dynamic with parameters of type DynamicSkillModifierConstructorDescriptionTriggerHandler(DynamicSkill skill, String key, Trigger trigger, TriggerComponent component) -
Uses of DynamicSkill in com.sucy.skill.dynamic.condition
Methods in com.sucy.skill.dynamic.condition with parameters of type DynamicSkillModifier and TypeMethodDescriptionvoidArmorCondition.load(DynamicSkill skill, mc.promcteam.engine.mccore.config.parse.DataSection config) voidBiomeCondition.load(DynamicSkill skill, mc.promcteam.engine.mccore.config.parse.DataSection config) voidBlockCondition.load(DynamicSkill skill, mc.promcteam.engine.mccore.config.parse.DataSection config) voidBurningCondition.load(DynamicSkill skill, mc.promcteam.engine.mccore.config.parse.DataSection config) voidCastLevelCondition.load(DynamicSkill skill, mc.promcteam.engine.mccore.config.parse.DataSection config) voidClassLevelCondition.load(DynamicSkill skill, mc.promcteam.engine.mccore.config.parse.DataSection config) voidCombatCondition.load(DynamicSkill skill, mc.promcteam.engine.mccore.config.parse.DataSection config) voidCrouchCondition.load(DynamicSkill skill, mc.promcteam.engine.mccore.config.parse.DataSection config) voidDirectionCondition.load(DynamicSkill skill, mc.promcteam.engine.mccore.config.parse.DataSection config) voidEntityTypeCondition.load(DynamicSkill skill, mc.promcteam.engine.mccore.config.parse.DataSection config) voidLoreCondition.load(DynamicSkill skill, mc.promcteam.engine.mccore.config.parse.DataSection config) voidMountedCondition.load(DynamicSkill skill, mc.promcteam.engine.mccore.config.parse.DataSection config) voidMountingCondition.load(DynamicSkill skill, mc.promcteam.engine.mccore.config.parse.DataSection config) voidMythicMobTypeCondition.load(DynamicSkill skill, mc.promcteam.engine.mccore.config.parse.DataSection config) voidWorldCondition.load(DynamicSkill skill, mc.promcteam.engine.mccore.config.parse.DataSection config) -
Uses of DynamicSkill in com.sucy.skill.dynamic.mechanic
Methods in com.sucy.skill.dynamic.mechanic with parameters of type DynamicSkillModifier and TypeMethodDescriptionvoidTriggerMechanic.load(DynamicSkill skill, mc.promcteam.engine.mccore.config.parse.DataSection dataSection) -
Uses of DynamicSkill in com.sucy.skill.dynamic.target
Methods in com.sucy.skill.dynamic.target with parameters of type DynamicSkillModifier and TypeMethodDescriptionvoidTargetComponent.load(DynamicSkill skill, mc.promcteam.engine.mccore.config.parse.DataSection config) -
Uses of DynamicSkill in com.sucy.skill.dynamic.trigger
Methods in com.sucy.skill.dynamic.trigger with parameters of type DynamicSkillModifier and TypeMethodDescriptionvoidEnvironmentalTrigger.postProcess(org.bukkit.event.entity.EntityDamageEvent event, DynamicSkill skill) Handles applying other effects after the skill resolvesvoidPhysicalTrigger.postProcess(PhysicalDamageEvent event, DynamicSkill skill) Handles applying other effects after the skill resolvesvoidSkillTrigger.postProcess(SkillDamageEvent event, DynamicSkill skill) Handles applying other effects after the skill resolvesdefault voidTrigger.postProcess(E event, DynamicSkill skill) Handles applying other effects after the skill resolves