Uses of Class
com.sucy.skill.api.projectile.ItemProjectile
Packages that use ItemProjectile
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Uses of ItemProjectile in com.sucy.skill.api.event
Methods in com.sucy.skill.api.event that return ItemProjectileModifier and TypeMethodDescriptionItemProjectileExpireEvent.getProjectile()Retrieves the projectileItemProjectileHitEvent.getProjectile()Retrieves the projectile that hit something.ItemProjectileLandEvent.getProjectile()Retrieves the projectileItemProjectileLaunchEvent.getProjectile()Retrieves the projectileConstructors in com.sucy.skill.api.event with parameters of type ItemProjectileModifierConstructorDescriptionItemProjectileExpireEvent(ItemProjectile projectile) Initializes a new event.ItemProjectileHitEvent(ItemProjectile projectile, org.bukkit.entity.LivingEntity target) Initializes a new event.ItemProjectileLandEvent(ItemProjectile projectile) Initializes a new event.ItemProjectileLaunchEvent(ItemProjectile projectile) Initializes a new event. -
Uses of ItemProjectile in com.sucy.skill.api.projectile
Methods in com.sucy.skill.api.projectile that return types with arguments of type ItemProjectileModifier and TypeMethodDescriptionstatic ArrayList<ItemProjectile>ItemProjectile.rain(org.bukkit.entity.LivingEntity shooter, org.bukkit.Location center, org.bukkit.inventory.ItemStack item, double radius, double height, double speed, int amount, ProjectileCallback callback, int lifespan, boolean collideWalls) Fires a spread of projectiles from the location.static ArrayList<ItemProjectile>ItemProjectile.spread(org.bukkit.entity.LivingEntity shooter, org.bukkit.util.Vector center, org.bukkit.Location loc, org.bukkit.inventory.ItemStack item, double angle, int amount, ProjectileCallback callback, int lifespan, boolean collideWalls) Fires a spread of projectiles from the location.