Package com.sucy.skill.api.event
package com.sucy.skill.api.event
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ClassDescriptionEvent called when a flag is applied to an entityEvent called when a flag expired on an entityThe reason the flag expiredAn event for when an item projectile expires from flying too long.An event for when an item projectile hits something.An event for when an item projectile lands on the groundAn event for when an item projectile is launchedProSkillAPI © 2023 com.sucy.skill.api.event.KeyPressEventAn event for when a particle projectile expires from flying too long.An event for when a particle projectile hits something.An event for when a particle projectile projectile hits terrain.An event for when a particle projectile is launched.An event for when an entity is damaged by another entity without the use of skills such as melee attacks or projectiles.Event called when a player changes classesEvent called when a player changes classesEvent called when a player changes classesEvent called when a player gains class experienceEvent called when a player loses class experienceEvent called when a player gains class experienceEvent for when a player lands on the ground after falling/jumpingEvent called when a player leveled downEvent called when a player leveled upEvent called when a player regenerates mana via natural regenerationEvent called when a player regenerates mana via natural regenerationProSkillAPI © 2023 com.sucy.skill.api.event.PlayerPreClassChangeEventEvent called when a player refunds an attribute pointProSkillAPI © 2023 com.sucy.skill.api.event.PlayerSkillCastFailedEventEvent called when a player downgrades a skillEvent called when a player initially unlocks a skillEvent called when a player upgrades a skillEvent called when a player upgrades a skillAn event for every tick projectile did not hit neither entity nor blockAn event for when an entity is damaged by another entity with the use of a skill.An event for when an entity is healed by another entity with the use of a skill.An event for when an entity is healed by another entity with the use of a skill.Event for when true damage is dealt (damage ignoring armor)