Uses of Class
com.sucy.skill.api.Settings
Packages that use Settings
Package
Description
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Uses of Settings in com.sucy.skill.api
Constructors in com.sucy.skill.api with parameters of type SettingsModifierConstructorDescriptionReadOnlySettings(Settings settings) A wrapper for settings that makes it read-only -
Uses of Settings in com.sucy.skill.api.classes
Fields in com.sucy.skill.api.classes declared as Settings -
Uses of Settings in com.sucy.skill.api.particle
Methods in com.sucy.skill.api.particle with parameters of type SettingsModifier and TypeMethodDescriptionstatic voidParticleHelper.fillCircle(org.bukkit.Location loc, Settings settings, int level, int points, double visibleRadius, org.bukkit.Particle particle, int amount, double dx, double dy, double dz, float speed, Object object) Plays several of a particle type randomly within a circlestatic voidParticleHelper.fillHemisphere(org.bukkit.Location loc, Settings settings, int level, int points, double visibleRadius, org.bukkit.Particle particle, int amount, double dx, double dy, double dz, float speed, Object object) Randomly plays particle effects within the hemispherestatic voidParticleHelper.fillSphere(org.bukkit.Location loc, Settings settings, int level, int points, double visibleRadius, org.bukkit.Particle particle, int amount, double dx, double dy, double dz, float speed, Object object) Randomly plays particle effects within the spherestatic ObjectParticleHelper.makeObject(org.bukkit.Particle particle, Settings settings) static voidPlays particles about the given location using the given settingsConstructors in com.sucy.skill.api.particle with parameters of type SettingsModifierConstructorDescriptionEffectPlayer(Settings settings) Sets up an effect player that applies effects based of the values in the provided settings. -
Uses of Settings in com.sucy.skill.api.projectile
Methods in com.sucy.skill.api.projectile with parameters of type SettingsModifier and TypeMethodDescriptionstatic ArrayList<ParticleProjectile>ParticleProjectile.rain(org.bukkit.entity.LivingEntity shooter, int level, org.bukkit.Location center, Settings settings, double radius, double height, int amount, ProjectileCallback callback, int lifespan) Fires a spread of projectiles from the location.static ArrayList<ParticleProjectile>ParticleProjectile.spread(org.bukkit.entity.LivingEntity shooter, int level, org.bukkit.util.Vector center, org.bukkit.Location loc, Settings settings, double angle, int amount, ProjectileCallback callback, int lifespan) Fires a spread of projectiles from the location.Constructors in com.sucy.skill.api.projectile with parameters of type SettingsModifierConstructorDescriptionParticleProjectile(org.bukkit.entity.LivingEntity shooter, int level, org.bukkit.Location loc, Settings settings, int lifespan) Constructor -
Uses of Settings in com.sucy.skill.api.skills
Fields in com.sucy.skill.api.skills declared as Settings -
Uses of Settings in com.sucy.skill.api.util
Methods in com.sucy.skill.api.util with parameters of type SettingsModifier and TypeMethodDescriptionstatic org.bukkit.inventory.ItemStackstatic intItemStackReader.readCustomModelData(Settings settings) static intItemStackReader.readDurability(Settings settings) static org.bukkit.MaterialItemStackReader.readMaterial(Settings settings) -
Uses of Settings in com.sucy.skill.dynamic
Fields in com.sucy.skill.dynamic declared as SettingsModifier and TypeFieldDescriptionprotected final SettingsEffectComponent.settingsThe settings for the componentMethods in com.sucy.skill.dynamic that return SettingsModifier and TypeMethodDescriptionEffectComponent.getSettings()Retrieves the settings of the dynamic componentMethods in com.sucy.skill.dynamic with parameters of type Settings -
Uses of Settings in com.sucy.skill.dynamic.trigger
Methods in com.sucy.skill.dynamic.trigger with parameters of type SettingsModifier and TypeMethodDescriptionorg.bukkit.entity.LivingEntityorg.bukkit.entity.LivingEntityFetches the target as determined by the triggering event.org.bukkit.entity.LivingEntityFetches the target as determined by the triggering event.org.bukkit.entity.LivingEntityFetches the target as determined by the triggering event.org.bukkit.entity.LivingEntityFetches the target as determined by the triggering event.org.bukkit.entity.LivingEntityFetches the target as determined by the triggering event.org.bukkit.entity.LivingEntityFetches the target as determined by the triggering event.org.bukkit.entity.LivingEntityFetches the target as determined by the triggering event.org.bukkit.entity.LivingEntityFetches the target as determined by the triggering event.org.bukkit.entity.LivingEntityFetches the target as determined by the triggering event.org.bukkit.entity.LivingEntityFetches the target as determined by the triggering event.org.bukkit.entity.LivingEntityItemSwapTrigger.getTarget(org.bukkit.event.player.PlayerSwapHandItemsEvent event, Settings settings) Fetches the target as determined by the triggering event.org.bukkit.entity.LivingEntityFetches the target as determined by the triggering event.org.bukkit.entity.LivingEntityLandTrigger.getTarget(PlayerLandEvent event, Settings settings) Fetches the target as determined by the triggering event.org.bukkit.entity.LivingEntityFetches the target as determined by the triggering event.org.bukkit.entity.LivingEntityFetches the target as determined by the triggering event.org.bukkit.entity.LivingEntityPhysicalDealtTrigger.getTarget(PhysicalDamageEvent event, Settings settings) Fetches the target as determined by the triggering event.org.bukkit.entity.LivingEntityPhysicalTakenTrigger.getTarget(PhysicalDamageEvent event, Settings settings) Fetches the target as determined by the triggering event.org.bukkit.entity.LivingEntityFetches the target as determined by the triggering event.org.bukkit.entity.LivingEntityProjectileTickTrigger.getTarget(ProjectileTickEvent event, Settings settings) Fetches the target as determined by the triggering event.org.bukkit.entity.LivingEntitySkillCastTrigger.getTarget(PlayerCastSkillEvent event, Settings settings) Fetches the target as determined by the triggering event.org.bukkit.entity.LivingEntitySkillDealtTrigger.getTarget(SkillDamageEvent event, Settings settings) Fetches the target as determined by the triggering event.org.bukkit.entity.LivingEntitySkillTakenTrigger.getTarget(SkillDamageEvent event, Settings settings) Fetches the target as determined by the triggering event.org.bukkit.entity.LivingEntityFetches the target as determined by the triggering event.booleanArmorEquipTrigger.shouldTrigger(mc.promcteam.engine.api.armor.ArmorEquipEvent event, int level, Settings settings) booleanBlockBreakTrigger.shouldTrigger(org.bukkit.event.block.BlockBreakEvent event, int level, Settings settings) booleanBlockPlaceTrigger.shouldTrigger(org.bukkit.event.block.BlockPlaceEvent event, int level, Settings settings) booleanClickLeftTrigger.shouldTrigger(org.bukkit.event.player.PlayerInteractEvent event, int level, Settings settings) booleanClickRightTrigger.shouldTrigger(org.bukkit.event.player.PlayerInteractEvent event, int level, Settings settings) abstract booleanClickTrigger.shouldTrigger(org.bukkit.event.player.PlayerInteractEvent event, int level, Settings settings) booleanConsumeTrigger.shouldTrigger(org.bukkit.event.player.PlayerItemConsumeEvent event, int level, Settings settings) booleanCrouchTrigger.shouldTrigger(org.bukkit.event.player.PlayerToggleSneakEvent event, int level, Settings settings) booleanDeathTrigger.shouldTrigger(org.bukkit.event.entity.EntityDeathEvent event, int level, Settings settings) booleanDropItemTrigger.shouldTrigger(org.bukkit.event.player.PlayerDropItemEvent event, int level, Settings settings) booleanEnvironmentalTrigger.shouldTrigger(org.bukkit.event.entity.EntityDamageEvent event, int level, Settings settings) booleanFishingBiteTrigger.shouldTrigger(org.bukkit.event.player.PlayerFishEvent event, int level, Settings settings) booleanFishingFailTrigger.shouldTrigger(org.bukkit.event.player.PlayerFishEvent event, int level, Settings settings) booleanFishingFishTrigger.shouldTrigger(org.bukkit.event.player.PlayerFishEvent event, int level, Settings settings) booleanFishingGrabTrigger.shouldTrigger(org.bukkit.event.player.PlayerFishEvent event, int level, Settings settings) booleanFishingGroundTrigger.shouldTrigger(org.bukkit.event.entity.ProjectileHitEvent event, int level, Settings settings) booleanFishingReelTrigger.shouldTrigger(org.bukkit.event.player.PlayerFishEvent event, int level, Settings settings) booleanItemSwapTrigger.shouldTrigger(org.bukkit.event.player.PlayerSwapHandItemsEvent event, int level, Settings settings) booleanKillTrigger.shouldTrigger(org.bukkit.event.entity.EntityDeathEvent event, int level, Settings settings) booleanLandTrigger.shouldTrigger(PlayerLandEvent event, int level, Settings settings) booleanLaunchTrigger.shouldTrigger(org.bukkit.event.entity.ProjectileLaunchEvent event, int level, Settings settings) booleanMoveTrigger.shouldTrigger(org.bukkit.event.player.PlayerMoveEvent event, int level, Settings settings) booleanPhysicalTrigger.shouldTrigger(PhysicalDamageEvent event, int level, Settings settings) booleanProjectileHitTrigger.shouldTrigger(org.bukkit.event.entity.ProjectileHitEvent event, int level, Settings settings) booleanProjectileTickTrigger.shouldTrigger(ProjectileTickEvent event, int level, Settings settings) booleanSkillCastTrigger.shouldTrigger(PlayerCastSkillEvent event, int level, Settings settings) booleanSkillTrigger.shouldTrigger(SkillDamageEvent event, int level, Settings settings) booleanTrigger.shouldTrigger(E event, int level, Settings settings)