LocalChunk(@NonNull QueueCoordinator parent, int x, int z)
@NonNull BaseBlock[][]
getBaseblocks()
@NonNull BiomeType[][]
getBiomes()
@NonNull HashMap<Location,BaseEntity>
getEntities()
@NonNull QueueCoordinator
getParent()
@NonNull HashMap<BlockVector3,CompoundTag>
getTiles()
int
getX()
getZ()
hashCode()
void
setBiome(int x, int y, int z, @NonNull BiomeType biomeType)
setBlock(int x, int y, int z, @NonNull BaseBlock baseBlock)
setEntity(@NonNull Location location, @NonNull BaseEntity entity)
setTile(int x, int y, int z, @NonNull CompoundTag tag)
clone, equals, finalize, getClass, notify, notifyAll, toString, wait, wait, wait
hashCode
Object