Class SkullUtils

java.lang.Object
com.cryptomorin.xseries.SkullUtils

public class SkullUtils extends Object
SkullUtils - Apply skull texture from different sources.
Skull Meta: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/inventory/meta/SkullMeta.html Mojang API: https://wiki.vg/Mojang_API

Some websites to get custom heads:

  • https://minecraft-heads.com/

The basic premise behind this API is that the final skull data is contained in a GameProfile either by ID, name or encoded textures URL property.

Version:
4.0.0
Author:
Crypto Morin
See Also:
  • Field Details

    • CRAFT_META_SKULL_PROFILE_GETTER

      protected static final MethodHandle CRAFT_META_SKULL_PROFILE_GETTER
    • CRAFT_META_SKULL_PROFILE_SETTER

      protected static final MethodHandle CRAFT_META_SKULL_PROFILE_SETTER
    • CRAFT_META_SKULL_BLOCK_SETTER

      protected static final MethodHandle CRAFT_META_SKULL_BLOCK_SETTER
  • Constructor Details

    • SkullUtils

      public SkullUtils()
  • Method Details

    • getSkull

      @Nonnull public static org.bukkit.inventory.ItemStack getSkull(@Nonnull UUID id)
    • applySkin

      @Nonnull public static org.bukkit.inventory.meta.SkullMeta applySkin(@Nonnull org.bukkit.inventory.meta.ItemMeta head, @Nonnull org.bukkit.OfflinePlayer identifier)
    • applySkin

      @Nonnull public static org.bukkit.inventory.meta.SkullMeta applySkin(@Nonnull org.bukkit.inventory.meta.ItemMeta head, @Nonnull UUID identifier)
    • applySkin

      @Nonnull public static org.bukkit.inventory.meta.SkullMeta applySkin(@Nonnull org.bukkit.inventory.meta.ItemMeta head, @Nonnull String identifier)
    • setSkullBase64

      @Nonnull protected static org.bukkit.inventory.meta.SkullMeta setSkullBase64(@Nonnull org.bukkit.inventory.meta.SkullMeta head, @Nonnull String value)
    • profileFromBase64

      @Nonnull public static com.mojang.authlib.GameProfile profileFromBase64(String value)
    • profileFromPlayer

      @Nonnull public static com.mojang.authlib.GameProfile profileFromPlayer(org.bukkit.OfflinePlayer player)
    • detectProfileFromString

      @Nonnull public static com.mojang.authlib.GameProfile detectProfileFromString(String identifier)
    • detectSkullValueType

      public static SkullUtils.ValueType detectSkullValueType(String identifier)
    • setSkin

      public static void setSkin(@Nonnull org.bukkit.block.Block block, @Nonnull String value)
    • encodeTexturesURL

      public static String encodeTexturesURL(String url)
    • getSkinValue

      @Nullable public static String getSkinValue(@Nonnull org.bukkit.inventory.meta.ItemMeta skull)