Matrix3d |
Matrix3d.abs() |
Matrix3d |
Matrix3d.add(Matrix3d m) |
Matrix3d |
Matrix3d.ceil() |
Matrix3d |
Matrix3d.clone() |
static Matrix3d |
Matrix3d.createRotation(Complexd rot) |
static Matrix3d |
Matrix3d.createRotation(Quaterniond rot) |
static Matrix3d |
Matrix3d.createScaling(double scale) |
static Matrix3d |
Matrix3d.createScaling(double x,
double y,
double z) |
static Matrix3d |
Matrix3d.createScaling(float scale) |
static Matrix3d |
Matrix3d.createScaling(float x,
float y,
float z) |
static Matrix3d |
Matrix3d.createScaling(Vector3d v) |
static Matrix3d |
Matrix3d.createTranslation(double x,
double y) |
static Matrix3d |
Matrix3d.createTranslation(float x,
float y) |
static Matrix3d |
Matrix3d.createTranslation(Vector2d v) |
Matrix3d |
Matrix3d.div(double a) |
Matrix3d |
Matrix3d.div(float a) |
Matrix3d |
Matrix3d.div(Matrix3d m) |
Matrix3d |
Matrix3d.floor() |
static Matrix3d |
Matrix3d.from(double n) |
static Matrix3d |
Matrix3d.from(double m00,
double m01,
double m02,
double m10,
double m11,
double m12,
double m20,
double m21,
double m22) |
static Matrix3d |
Matrix3d.fromDiagonal(double m00,
double m11,
double m22) |
Matrix3d |
Matrix3d.invert() |
Matrix3d |
Matrix3d.mul(double a) |
Matrix3d |
Matrix3d.mul(float a) |
Matrix3d |
Matrix3d.mul(Matrix3d m) |
Matrix3d |
Matrix3d.negate() |
Matrix3d |
Matrix3d.pow(double pow) |
Matrix3d |
Matrix3d.pow(float pow) |
Matrix3d |
Matrix3d.rotate(Complexd rot) |
Matrix3d |
Matrix3d.rotate(Quaterniond rot) |
Matrix3d |
Matrix3d.round() |
Matrix3d |
Matrix3d.scale(double scale) |
Matrix3d |
Matrix3d.scale(double x,
double y,
double z) |
Matrix3d |
Matrix3d.scale(float scale) |
Matrix3d |
Matrix3d.scale(float x,
float y,
float z) |
Matrix3d |
Matrix3d.scale(Vector3d v) |
Matrix3d |
Matrix3d.sub(Matrix3d m) |
Matrix3d |
Matrix3d.toDouble() |
Matrix3d |
Matrix3f.toDouble() |
Matrix3d |
MatrixNd.toMatrix3() |
Matrix3d |
Matrix4d.toMatrix3() |
Matrix3d |
Matrix2d.toMatrix3() |
Matrix3d |
Matrix3d.translate(double x,
double y) |
Matrix3d |
Matrix3d.translate(float x,
float y) |
Matrix3d |
Matrix3d.translate(Vector2d v) |
Matrix3d |
Matrix3d.transpose() |