All Methods Static Methods Instance Methods Concrete Methods
| Modifier and Type |
Method and Description |
Matrix3d |
abs() |
Matrix3d |
add(Matrix3d m) |
Matrix3d |
ceil() |
Matrix3d |
clone() |
static Matrix3d |
createRotation(Complexd rot) |
static Matrix3d |
createRotation(Quaterniond rot) |
static Matrix3d |
createScaling(double scale) |
static Matrix3d |
createScaling(double x,
double y,
double z) |
static Matrix3d |
createScaling(float scale) |
static Matrix3d |
createScaling(float x,
float y,
float z) |
static Matrix3d |
createScaling(Vector3d v) |
static Matrix3d |
createTranslation(double x,
double y) |
static Matrix3d |
createTranslation(float x,
float y) |
static Matrix3d |
createTranslation(Vector2d v) |
double |
determinant() |
Matrix3d |
div(double a) |
Matrix3d |
div(float a) |
Matrix3d |
div(Matrix3d m) |
boolean |
equals(Object o) |
Matrix3d |
floor() |
static Matrix3d |
from(double n) |
static Matrix3d |
from(double m00,
double m01,
double m02,
double m10,
double m11,
double m12,
double m20,
double m21,
double m22) |
static Matrix3d |
fromDiagonal(double m00,
double m11,
double m22) |
double |
get(int row,
int col) |
Vector3d |
getColumn(int col) |
Vector3d |
getRow(int row) |
int |
hashCode() |
Matrix3d |
invert() |
Matrix3d |
mul(double a) |
Matrix3d |
mul(float a) |
Matrix3d |
mul(Matrix3d m) |
Matrix3d |
negate() |
Matrix3d |
pow(double pow) |
Matrix3d |
pow(float pow) |
Matrix3d |
rotate(Complexd rot) |
Matrix3d |
rotate(Quaterniond rot) |
Matrix3d |
round() |
Matrix3d |
scale(double scale) |
Matrix3d |
scale(double x,
double y,
double z) |
Matrix3d |
scale(float scale) |
Matrix3d |
scale(float x,
float y,
float z) |
Matrix3d |
scale(Vector3d v) |
Matrix3d |
sub(Matrix3d m) |
double[] |
toArray() |
double[] |
toArray(boolean columnMajor) |
Matrix3d |
toDouble() |
Matrix3f |
toFloat() |
Matrix2d |
toMatrix2() |
Matrix4d |
toMatrix4() |
MatrixNd |
toMatrixN() |
String |
toString() |
double |
trace() |
Vector3d |
transform(double x,
double y,
double z) |
Vector3d |
transform(float x,
float y,
float z) |
Vector3d |
transform(Vector3d v) |
Matrix3d |
translate(double x,
double y) |
Matrix3d |
translate(float x,
float y) |
Matrix3d |
translate(Vector2d v) |
Matrix3d |
transpose() |