public class PlayerLaunchProjectileEvent extends PlayerEvent implements Cancellable
Event.Resultplayer| Constructor and Description |
|---|
PlayerLaunchProjectileEvent(Player shooter,
ItemStack itemStack,
Projectile projectile) |
| Modifier and Type | Method and Description |
|---|---|
static HandlerList |
getHandlerList() |
HandlerList |
getHandlers() |
ItemStack |
getItemStack()
Get the ItemStack used to fire the projectile
|
Projectile |
getProjectile()
Gets the projectile which will be launched by this event
|
boolean |
isCancelled()
Gets the cancellation state of this event.
|
void |
setCancelled(boolean cancel)
Sets the cancellation state of this event.
|
void |
setShouldConsume(boolean consumeItem)
Set whether to consume the ItemStack or not
|
boolean |
shouldConsume()
Get whether to consume the ItemStack or not
|
getPlayercallEvent, getEventName, isAsynchronouspublic PlayerLaunchProjectileEvent(@NotNull
Player shooter,
@NotNull
ItemStack itemStack,
@NotNull
Projectile projectile)
@NotNull public Projectile getProjectile()
@NotNull public ItemStack getItemStack()
public boolean shouldConsume()
public void setShouldConsume(boolean consumeItem)
consumeItem - True to consumepublic boolean isCancelled()
CancellableisCancelled in interface Cancellablepublic void setCancelled(boolean cancel)
CancellablesetCancelled in interface Cancellablecancel - true if you wish to cancel this event@NotNull public HandlerList getHandlers()
getHandlers in class Event@NotNull public static HandlerList getHandlerList()
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