Enum Class GamePhase

java.lang.Object
java.lang.Enum<GamePhase>
com.comphenix.protocol.injector.GamePhase
All Implemented Interfaces:
Serializable, Comparable<GamePhase>, Constable

public enum GamePhase extends Enum<GamePhase>
The current player phase. This is used to limit the number of different injections.
  • Enum Constant Details

    • LOGIN

      public static final GamePhase LOGIN
      Only listen for packets sent or received before a player has logged in.
    • PLAYING

      public static final GamePhase PLAYING
      Only listen for packets sent or received after a player has logged in.
    • BOTH

      public static final GamePhase BOTH
      Listen for every sent and received packet.
  • Method Details

    • values

      public static GamePhase[] values()
      Returns an array containing the constants of this enum class, in the order they are declared.
      Returns:
      an array containing the constants of this enum class, in the order they are declared
    • valueOf

      public static GamePhase valueOf(String name)
      Returns the enum constant of this class with the specified name. The string must match exactly an identifier used to declare an enum constant in this class. (Extraneous whitespace characters are not permitted.)
      Parameters:
      name - the name of the enum constant to be returned.
      Returns:
      the enum constant with the specified name
      Throws:
      IllegalArgumentException - if this enum class has no constant with the specified name
      NullPointerException - if the argument is null
    • hasLogin

      public boolean hasLogin()
      Determine if the current value represents the login phase.
      Returns:
      TRUE if it does, FALSE otherwise.
    • hasPlaying

      public boolean hasPlaying()
      Determine if the current value represents the playing phase.
      Returns:
      TRUE if it does, FALSE otherwise.